Missed a couple of static bits.
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@@ -32,10 +32,9 @@ namespace OpenRA.Mods.Cnc.Widgets
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// Must be set only once on game start
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// TODO: This is stupid
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static bool staticSetup;
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public static void GameStartingStub()
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static bool staticSetup;
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enum StaticCrap { LobbyInfo, BeforeGameStart, AddChatLine }
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static void StaticCrapChanged(StaticCrap type, Color a, string b, string c)
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{
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var panel = Widget.RootWidget.GetWidget("SERVER_LOBBY");
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@@ -47,22 +46,19 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (lobbyLogic == null)
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return;
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lobbyLogic.onGameStart();
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}
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public static void UpdateCurrentMapStub()
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{
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var panel = Widget.RootWidget.GetWidget("SERVER_LOBBY");
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// The panel may not be open anymore
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if (panel == null)
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return;
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var lobbyLogic = panel.DelegateObject as CncLobbyLogic;
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if (lobbyLogic == null)
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return;
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lobbyLogic.UpdateCurrentMap();
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switch (type)
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{
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case StaticCrap.LobbyInfo:
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lobbyLogic.UpdateCurrentMap();
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lobbyLogic.UpdatePlayerList();
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break;
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case StaticCrap.BeforeGameStart:
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lobbyLogic.onGameStart();
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break;
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case StaticCrap.AddChatLine:
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panel.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(a,b,c);
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break;
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}
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}
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readonly Action onGameStart;
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@@ -82,12 +78,12 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (!staticSetup)
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{
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staticSetup = true;
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Game.LobbyInfoChanged += UpdateCurrentMapStub;
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Game.BeforeGameStart += GameStartingStub;
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Game.LobbyInfoChanged += () => StaticCrapChanged(StaticCrap.LobbyInfo, Color.Beige, null, null);
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Game.BeforeGameStart += () => StaticCrapChanged(StaticCrap.BeforeGameStart, Color.PapayaWhip, null, null);
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Game.AddChatLine += (a,b,c) => StaticCrapChanged(StaticCrap.AddChatLine, a, b, c);
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}
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UpdateCurrentMap();
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CurrentColorPreview = Game.Settings.Player.ColorRamp;
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Players = lobby.GetWidget<ScrollPanelWidget>("PLAYERS");
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@@ -182,9 +178,6 @@ namespace OpenRA.Mods.Cnc.Widgets
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// Todo: Only show if the map requirements are met for player slots
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startGameButton.IsVisible = () => Game.IsHost;
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Game.LobbyInfoChanged += UpdatePlayerList;
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Game.AddChatLine += lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
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bool teamChat = false;
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var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
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