Move the player bin header to lobby-players.yaml.
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@@ -128,13 +128,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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});
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UpdateCurrentMap();
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players = Ui.LoadWidget<ScrollPanelWidget>("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
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players.IsVisible = () => panel == PanelType.Players;
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var playerBinHeaders = lobby.GetOrNull<ContainerWidget>("LABEL_CONTAINER");
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if (playerBinHeaders != null)
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playerBinHeaders.IsVisible = () => panel == PanelType.Players;
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var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
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playerBin.IsVisible = () => panel == PanelType.Players;
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players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
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editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
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nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
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emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
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