MOAR PERF
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1956 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -15,18 +15,19 @@ namespace OpenRa.Game
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const int spritesPerBatch = 1024;
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List<Vertex> vertices = new List<Vertex>();
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List<ushort> indices = new List<ushort>();
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Vertex[] vertices = new Vertex[4 * spritesPerBatch];
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ushort[] indices = new ushort[6 * spritesPerBatch];
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Sheet currentSheet = null;
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int sprites = 0;
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ShaderQuality quality;
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int nv = 0, ni = 0;
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public SpriteRenderer(Renderer renderer, bool allowAlpha)
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{
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this.renderer = renderer;
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
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indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
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indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
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quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
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}
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@@ -37,16 +38,15 @@ namespace OpenRa.Game
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{
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renderer.DrawWithShader(quality, delegate
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{
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vertexBuffer.SetData(vertices.ToArray());
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indexBuffer.SetData(indices.ToArray());
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vertexBuffer.SetData(vertices);
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indexBuffer.SetData(indices);
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(0, vertices.Count),
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new Range<int>(0, indices.Count),
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new Range<int>(0, nv),
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new Range<int>(0, ni),
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currentSheet.Texture);
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});
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vertices = new List<Vertex>();
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indices = new List<ushort>();
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nv = 0; ni = 0;
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currentSheet = null;
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sprites = 0;
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}
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@@ -58,8 +58,8 @@ namespace OpenRa.Game
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Flush();
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currentSheet = s.sheet;
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Util.CreateQuad(vertices, indices, location, s, palette);
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Util.FastCreateQuad(vertices, indices, location, s, palette, nv, ni);
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nv += 4; ni += 6;
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if (++sprites >= spritesPerBatch)
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Flush();
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}
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