Pull the master server communication into a ServerTrait
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@@ -7,20 +7,39 @@
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* see LICENSE.
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*/
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#endregion
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using System;
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namespace OpenRA.Server.Traits
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{
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// Returns true if order is handled
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public interface IInterpretCommand { bool InterpretCommand(Connection conn, string cmd); }
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public interface ITick
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{
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void Tick();
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int TickTimeout { get; }
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}
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public interface INotifySyncLobbyInfo { void LobbyInfoSynced(); }
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public interface IStartServer { void ServerStarted(); }
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public interface IStartGame { void GameStarted(); }
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public interface IClientJoined { void ClientJoined(Connection conn); }
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public class DebugServerTrait : IInterpretCommand
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public class DebugServerTrait : IInterpretCommand, IStartGame, INotifySyncLobbyInfo
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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Game.Debug("Server received command from player {1}: {0}".F(cmd, conn.PlayerIndex));
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Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
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return false;
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}
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public void GameStarted()
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{
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Console.WriteLine("GameStarted()");
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}
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public void LobbyInfoSynced()
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{
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Console.WriteLine("LobbyInfoSynced()");
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}
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}
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}
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