Pull the master server communication into a ServerTrait

This commit is contained in:
Paul Chote
2010-11-08 16:54:30 +13:00
parent 836b3a598b
commit b77dcd476c
5 changed files with 136 additions and 81 deletions

View File

@@ -195,6 +195,7 @@
<Compile Include="ServerTraits\TraitInterfaces.cs" /> <Compile Include="ServerTraits\TraitInterfaces.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" /> <Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\PlayerCommands.cs" /> <Compile Include="ServerTraits\PlayerCommands.cs" />
<Compile Include="ServerTraits\MasterServerPinger.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -34,22 +34,13 @@ namespace OpenRA.Server
static TypeDictionary ServerTraits = new TypeDictionary(); static TypeDictionary ServerTraits = new TypeDictionary();
public static Session lobbyInfo; public static Session lobbyInfo;
public static bool GameStarted = false; public static bool GameStarted = false;
static string Name; public static string Name;
static int ExternalPort;
static int randomSeed; static int randomSeed;
const int DownloadChunkInterval = 20000; const int DownloadChunkInterval = 20000;
const int DownloadChunkSize = 16384; const int DownloadChunkSize = 16384;
const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
// of leeway.
public static int MaxSpectators = 4; // How many spectators to allow // @todo Expose this as an option public static int MaxSpectators = 4; // How many spectators to allow // @todo Expose this as an option
static int lastPing = 0;
static bool isInternetServer;
static string masterServerUrl;
static bool isInitialPing;
public static ModData ModData; public static ModData ModData;
public static Map Map; public static Map Map;
@@ -68,12 +59,10 @@ namespace OpenRA.Server
ServerTraits.Add( new DebugServerTrait() ); ServerTraits.Add( new DebugServerTrait() );
ServerTraits.Add( new PlayerCommands() ); ServerTraits.Add( new PlayerCommands() );
ServerTraits.Add( new LobbyCommands() ); ServerTraits.Add( new LobbyCommands() );
isInitialPing = true; ServerTraits.Add( new MasterServerPinger() );
Server.masterServerUrl = settings.Server.MasterServer;
isInternetServer = settings.Server.AdvertiseOnline;
listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort); listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
Name = settings.Server.Name; Name = settings.Server.Name;
ExternalPort = settings.Server.ExternalPort;
randomSeed = (int)DateTime.Now.ToBinary(); randomSeed = (int)DateTime.Now.ToBinary();
ModData = modData; ModData = modData;
@@ -90,7 +79,7 @@ namespace OpenRA.Server
foreach( var m in lobbyInfo.GlobalSettings.Mods ) foreach( var m in lobbyInfo.GlobalSettings.Mods )
Log.Write("server","- {0}", m); Log.Write("server","- {0}", m);
Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map); //Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);
try try
{ {
@@ -103,24 +92,21 @@ namespace OpenRA.Server
new Thread( _ => new Thread( _ =>
{ {
var timeout = ServerTraits.WithInterface<ITick>().Min(t => t.TickTimeout);
for( ; ; ) for( ; ; )
{ {
var checkRead = new ArrayList(); var checkRead = new ArrayList();
checkRead.Add( listener.Server ); checkRead.Add( listener.Server );
foreach( var c in conns ) checkRead.Add( c.socket ); foreach( var c in conns ) checkRead.Add( c.socket );
Socket.Select( checkRead, null, null, MasterPingInterval * 10000 ); Socket.Select( checkRead, null, null, timeout );
foreach( Socket s in checkRead ) foreach( Socket s in checkRead )
if( s == listener.Server ) AcceptConnection(); if( s == listener.Server ) AcceptConnection();
else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData(); else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData();
if (Environment.TickCount - lastPing > MasterPingInterval * 1000) foreach (var t in ServerTraits.WithInterface<ITick>())
PingMasterServer(); t.Tick();
else
lock (masterServerMessages)
while (masterServerMessages.Count > 0)
SendChat(null, masterServerMessages.Dequeue());
if (conns.Count() == 0) if (conns.Count() == 0)
{ {
@@ -130,8 +116,6 @@ namespace OpenRA.Server
} }
} }
} ) { IsBackground = true }.Start(); } ) { IsBackground = true }.Start();
} }
/* lobby rework todo: /* lobby rework todo:
@@ -205,7 +189,7 @@ namespace OpenRA.Server
} }
} }
public static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data) static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
{ {
try try
{ {
@@ -326,54 +310,22 @@ namespace OpenRA.Server
DispatchOrders(null, 0, DispatchOrders(null, 0,
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize()); new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
PingMasterServer(); foreach (var t in ServerTraits.WithInterface<INotifySyncLobbyInfo>())
t.LobbyInfoSynced();
} }
static volatile bool isBusy; public static void StartGame()
static Queue<string> masterServerMessages = new Queue<string>();
public static void PingMasterServer()
{ {
if (isBusy || !isInternetServer) return; Server.GameStarted = true;
foreach( var c in Server.conns )
foreach( var d in Server.conns )
DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
lastPing = Environment.TickCount; DispatchOrders(null, 0,
isBusy = true; new ServerOrder("StartGame", "").Serialize());
Action a = () => foreach (var t in ServerTraits.WithInterface<IStartGame>())
{ t.GameStarted();
try
{
var url = "ping.php?port={0}&name={1}&state={2}&players={3}&mods={4}&map={5}";
if (isInitialPing) url += "&new=1";
using (var wc = new WebClient())
{
wc.DownloadData(
masterServerUrl + url.F(
ExternalPort, Uri.EscapeUriString(Name),
GameStarted ? 2 : 1, // todo: post-game states, etc.
lobbyInfo.Clients.Count,
string.Join(",", lobbyInfo.GlobalSettings.Mods),
lobbyInfo.GlobalSettings.Map));
if (isInitialPing)
{
isInitialPing = false;
lock (masterServerMessages)
masterServerMessages.Enqueue("Master server communication established.");
}
}
}
catch(Exception ex)
{
Log.Write("server", ex.ToString());
lock( masterServerMessages )
masterServerMessages.Enqueue( "Master server communication failed." );
}
isBusy = false;
};
a.BeginInvoke(null, null);
} }
} }
} }

View File

@@ -46,15 +46,7 @@ namespace OpenRA.Server.Traits
{ "startgame", { "startgame",
s => s =>
{ {
Server.GameStarted = true; Server.StartGame();
foreach( var c in Server.conns )
foreach( var d in Server.conns )
Server.DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
Server.DispatchOrders(null, 0,
new ServerOrder("StartGame", "").Serialize());
Server.PingMasterServer();
return true; return true;
}}, }},
{ "lag", { "lag",

View File

@@ -0,0 +1,91 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Net;
namespace OpenRA.Server.Traits
{
public class MasterServerPinger : ITick, INotifySyncLobbyInfo, IStartGame
{
const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
// of leeway.
public int TickTimeout { get { return MasterPingInterval * 10000; } }
public void Tick()
{
if (Environment.TickCount - lastPing > MasterPingInterval * 1000)
PingMasterServer();
else
lock (masterServerMessages)
while (masterServerMessages.Count > 0)
Server.SendChat(null, masterServerMessages.Dequeue());
}
public void LobbyInfoSynced() { PingMasterServer(); }
public void GameStarted() { PingMasterServer(); }
static int lastPing = 0;
// Todo: use the settings passed to the server instead
static bool isInternetServer = Game.Settings.Server.AdvertiseOnline;
static string masterServerUrl = Game.Settings.Server.MasterServer;
static int externalPort = Game.Settings.Server.ExternalPort;
static bool isInitialPing = true;
static volatile bool isBusy;
static Queue<string> masterServerMessages = new Queue<string>();
public static void PingMasterServer()
{
if (isBusy || !isInternetServer) return;
lastPing = Environment.TickCount;
isBusy = true;
Action a = () =>
{
try
{
var url = "ping.php?port={0}&name={1}&state={2}&players={3}&mods={4}&map={5}";
if (isInitialPing) url += "&new=1";
using (var wc = new WebClient())
{
wc.DownloadData(
masterServerUrl + url.F(
externalPort, Uri.EscapeUriString(Server.Name),
Server.GameStarted ? 2 : 1, // todo: post-game states, etc.
Server.lobbyInfo.Clients.Count,
string.Join(",", Server.lobbyInfo.GlobalSettings.Mods),
Server.lobbyInfo.GlobalSettings.Map));
if (isInitialPing)
{
isInitialPing = false;
lock (masterServerMessages)
masterServerMessages.Enqueue("Master server communication established.");
}
}
}
catch(Exception ex)
{
Log.Write("server", ex.ToString());
lock( masterServerMessages )
masterServerMessages.Enqueue( "Master server communication failed." );
}
isBusy = false;
};
a.BeginInvoke(null, null);
}
}
}

View File

@@ -7,20 +7,39 @@
* see LICENSE. * see LICENSE.
*/ */
#endregion #endregion
using System;
namespace OpenRA.Server.Traits namespace OpenRA.Server.Traits
{ {
// Returns true if order is handled // Returns true if order is handled
public interface IInterpretCommand { bool InterpretCommand(Connection conn, string cmd); } public interface IInterpretCommand { bool InterpretCommand(Connection conn, string cmd); }
public interface ITick
{
void Tick();
int TickTimeout { get; }
}
public interface INotifySyncLobbyInfo { void LobbyInfoSynced(); }
public interface IStartServer { void ServerStarted(); } public interface IStartServer { void ServerStarted(); }
public interface IStartGame { void GameStarted(); }
public interface IClientJoined { void ClientJoined(Connection conn); } public interface IClientJoined { void ClientJoined(Connection conn); }
public class DebugServerTrait : IInterpretCommand public class DebugServerTrait : IInterpretCommand, IStartGame, INotifySyncLobbyInfo
{ {
public bool InterpretCommand(Connection conn, string cmd) public bool InterpretCommand(Connection conn, string cmd)
{ {
Game.Debug("Server received command from player {1}: {0}".F(cmd, conn.PlayerIndex)); Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
return false; return false;
} }
public void GameStarted()
{
Console.WriteLine("GameStarted()");
}
public void LobbyInfoSynced()
{
Console.WriteLine("LobbyInfoSynced()");
}
} }
} }