Pull the master server communication into a ServerTrait
This commit is contained in:
@@ -195,6 +195,7 @@
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<Compile Include="ServerTraits\TraitInterfaces.cs" />
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<Compile Include="ServerTraits\LobbyCommands.cs" />
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<Compile Include="ServerTraits\PlayerCommands.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -34,22 +34,13 @@ namespace OpenRA.Server
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static TypeDictionary ServerTraits = new TypeDictionary();
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public static Session lobbyInfo;
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public static bool GameStarted = false;
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static string Name;
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static int ExternalPort;
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public static string Name;
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static int randomSeed;
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const int DownloadChunkInterval = 20000;
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const int DownloadChunkSize = 16384;
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const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
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// of leeway.
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public static int MaxSpectators = 4; // How many spectators to allow // @todo Expose this as an option
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static int lastPing = 0;
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static bool isInternetServer;
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static string masterServerUrl;
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static bool isInitialPing;
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public static ModData ModData;
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public static Map Map;
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@@ -68,12 +59,10 @@ namespace OpenRA.Server
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ServerTraits.Add( new DebugServerTrait() );
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ServerTraits.Add( new PlayerCommands() );
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ServerTraits.Add( new LobbyCommands() );
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isInitialPing = true;
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Server.masterServerUrl = settings.Server.MasterServer;
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isInternetServer = settings.Server.AdvertiseOnline;
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ServerTraits.Add( new MasterServerPinger() );
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listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
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Name = settings.Server.Name;
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ExternalPort = settings.Server.ExternalPort;
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randomSeed = (int)DateTime.Now.ToBinary();
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ModData = modData;
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@@ -90,7 +79,7 @@ namespace OpenRA.Server
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foreach( var m in lobbyInfo.GlobalSettings.Mods )
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Log.Write("server","- {0}", m);
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Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);
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//Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);
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try
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{
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@@ -103,24 +92,21 @@ namespace OpenRA.Server
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new Thread( _ =>
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{
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var timeout = ServerTraits.WithInterface<ITick>().Min(t => t.TickTimeout);
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for( ; ; )
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{
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var checkRead = new ArrayList();
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checkRead.Add( listener.Server );
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foreach( var c in conns ) checkRead.Add( c.socket );
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Socket.Select( checkRead, null, null, MasterPingInterval * 10000 );
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Socket.Select( checkRead, null, null, timeout );
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foreach( Socket s in checkRead )
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if( s == listener.Server ) AcceptConnection();
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else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData();
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if (Environment.TickCount - lastPing > MasterPingInterval * 1000)
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PingMasterServer();
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else
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lock (masterServerMessages)
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while (masterServerMessages.Count > 0)
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SendChat(null, masterServerMessages.Dequeue());
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foreach (var t in ServerTraits.WithInterface<ITick>())
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t.Tick();
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if (conns.Count() == 0)
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{
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@@ -130,8 +116,6 @@ namespace OpenRA.Server
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}
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}
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} ) { IsBackground = true }.Start();
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}
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/* lobby rework todo:
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@@ -205,7 +189,7 @@ namespace OpenRA.Server
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}
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}
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public static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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{
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try
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{
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@@ -326,54 +310,22 @@ namespace OpenRA.Server
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DispatchOrders(null, 0,
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new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
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PingMasterServer();
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foreach (var t in ServerTraits.WithInterface<INotifySyncLobbyInfo>())
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t.LobbyInfoSynced();
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}
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static volatile bool isBusy;
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static Queue<string> masterServerMessages = new Queue<string>();
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public static void PingMasterServer()
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public static void StartGame()
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{
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if (isBusy || !isInternetServer) return;
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Server.GameStarted = true;
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foreach( var c in Server.conns )
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foreach( var d in Server.conns )
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DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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lastPing = Environment.TickCount;
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isBusy = true;
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DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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Action a = () =>
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{
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try
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{
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var url = "ping.php?port={0}&name={1}&state={2}&players={3}&mods={4}&map={5}";
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if (isInitialPing) url += "&new=1";
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using (var wc = new WebClient())
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{
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wc.DownloadData(
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masterServerUrl + url.F(
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ExternalPort, Uri.EscapeUriString(Name),
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GameStarted ? 2 : 1, // todo: post-game states, etc.
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lobbyInfo.Clients.Count,
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string.Join(",", lobbyInfo.GlobalSettings.Mods),
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lobbyInfo.GlobalSettings.Map));
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if (isInitialPing)
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{
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isInitialPing = false;
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lock (masterServerMessages)
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masterServerMessages.Enqueue("Master server communication established.");
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}
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}
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}
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catch(Exception ex)
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{
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Log.Write("server", ex.ToString());
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lock( masterServerMessages )
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masterServerMessages.Enqueue( "Master server communication failed." );
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}
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isBusy = false;
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};
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a.BeginInvoke(null, null);
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foreach (var t in ServerTraits.WithInterface<IStartGame>())
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t.GameStarted();
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}
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}
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}
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@@ -46,15 +46,7 @@ namespace OpenRA.Server.Traits
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{ "startgame",
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s =>
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{
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Server.GameStarted = true;
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foreach( var c in Server.conns )
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foreach( var d in Server.conns )
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Server.DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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Server.DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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Server.PingMasterServer();
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Server.StartGame();
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return true;
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}},
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{ "lag",
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91
OpenRA.Game/ServerTraits/MasterServerPinger.cs
Normal file
91
OpenRA.Game/ServerTraits/MasterServerPinger.cs
Normal file
@@ -0,0 +1,91 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Net;
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namespace OpenRA.Server.Traits
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{
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public class MasterServerPinger : ITick, INotifySyncLobbyInfo, IStartGame
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{
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const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
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// of leeway.
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public int TickTimeout { get { return MasterPingInterval * 10000; } }
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public void Tick()
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{
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if (Environment.TickCount - lastPing > MasterPingInterval * 1000)
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PingMasterServer();
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else
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lock (masterServerMessages)
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while (masterServerMessages.Count > 0)
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Server.SendChat(null, masterServerMessages.Dequeue());
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}
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public void LobbyInfoSynced() { PingMasterServer(); }
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public void GameStarted() { PingMasterServer(); }
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static int lastPing = 0;
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// Todo: use the settings passed to the server instead
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static bool isInternetServer = Game.Settings.Server.AdvertiseOnline;
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static string masterServerUrl = Game.Settings.Server.MasterServer;
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static int externalPort = Game.Settings.Server.ExternalPort;
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static bool isInitialPing = true;
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static volatile bool isBusy;
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static Queue<string> masterServerMessages = new Queue<string>();
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public static void PingMasterServer()
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{
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if (isBusy || !isInternetServer) return;
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lastPing = Environment.TickCount;
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isBusy = true;
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Action a = () =>
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{
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try
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{
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var url = "ping.php?port={0}&name={1}&state={2}&players={3}&mods={4}&map={5}";
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if (isInitialPing) url += "&new=1";
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using (var wc = new WebClient())
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{
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wc.DownloadData(
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masterServerUrl + url.F(
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externalPort, Uri.EscapeUriString(Server.Name),
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Server.GameStarted ? 2 : 1, // todo: post-game states, etc.
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Server.lobbyInfo.Clients.Count,
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string.Join(",", Server.lobbyInfo.GlobalSettings.Mods),
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Server.lobbyInfo.GlobalSettings.Map));
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if (isInitialPing)
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{
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isInitialPing = false;
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lock (masterServerMessages)
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masterServerMessages.Enqueue("Master server communication established.");
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}
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}
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}
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catch(Exception ex)
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{
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Log.Write("server", ex.ToString());
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lock( masterServerMessages )
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masterServerMessages.Enqueue( "Master server communication failed." );
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}
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isBusy = false;
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};
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a.BeginInvoke(null, null);
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}
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}
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}
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@@ -7,20 +7,39 @@
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* see LICENSE.
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*/
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#endregion
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using System;
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namespace OpenRA.Server.Traits
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{
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// Returns true if order is handled
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public interface IInterpretCommand { bool InterpretCommand(Connection conn, string cmd); }
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public interface ITick
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{
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void Tick();
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int TickTimeout { get; }
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}
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public interface INotifySyncLobbyInfo { void LobbyInfoSynced(); }
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public interface IStartServer { void ServerStarted(); }
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public interface IStartGame { void GameStarted(); }
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public interface IClientJoined { void ClientJoined(Connection conn); }
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public class DebugServerTrait : IInterpretCommand
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public class DebugServerTrait : IInterpretCommand, IStartGame, INotifySyncLobbyInfo
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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Game.Debug("Server received command from player {1}: {0}".F(cmd, conn.PlayerIndex));
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Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
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return false;
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}
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public void GameStarted()
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{
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Console.WriteLine("GameStarted()");
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}
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public void LobbyInfoSynced()
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{
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Console.WriteLine("LobbyInfoSynced()");
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}
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}
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}
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