Support for buildings without make animations
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@@ -57,6 +57,7 @@
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Wall:
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Selectable:
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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DamageStates: 2
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@@ -864,32 +864,26 @@
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<sequence name="minor-damaged-idle" start="16" length="16" />
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<sequence name="damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="sbag">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="fenc">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="cycl">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="critical-idle" start="32" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="barb">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="wood">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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</sequences>
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