Extract error messages to a variable to reduce duplication.
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@@ -39,10 +39,11 @@ mono --debug OpenRA.Game.exe Game.Mod={MODID} Engine.LaunchPath="${LAUNCHER}" "$
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# Show a crash dialog if something went wrong
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if [ $? != 0 ] && [ $? != 1 ]; then
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ERROR_MESSAGE="{MODNAME} has encountered a fatal error.\nPlease refer to the crash logs and FAQ for more information.\n\nLog files are located in ~/.openra/Logs\nThe FAQ is available at http://wiki.openra.net/FAQ"
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if command -v zenity > /dev/null; then
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zenity --no-wrap --error --title "{MODNAME}" --text "{MODNAME} has encountered a fatal error.\nPlease refer to the crash logs and FAQ for more information.\n\nLog files are located in ~/.openra/Logs\nThe FAQ is available at http://wiki.openra.net/FAQ" 2> /dev/null
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zenity --no-wrap --error --title "{MODNAME}" --text "${ERROR_MESSAGE}" 2> /dev/null
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else
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printf "{MODNAME} has encountered a fatal error.\nPlease refer to the crash logs and FAQ for more information.\n\nLog files are located in ~/.openra/Logs\nThe FAQ is available at http://wiki.openra.net/FAQ\n"
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printf "${ERROR_MESSAGE}\n"
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fi
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exit 1
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fi
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