start reworking player setup
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@@ -87,13 +87,7 @@ namespace OpenRA.Editor
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// upgrade maps that have no player definitions. editor doesnt care,
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// but this breaks the game pretty badly.
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if (map.Players.Count == 0)
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map.Players.Add("Neutral", new PlayerReference
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{
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Name = "Neutral",
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Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
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OwnsWorld = true,
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NonCombatant = true
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});
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map.MakeDefaultPlayers();
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PrepareMapResources(Game.modData.Manifest, map);
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@@ -326,21 +320,8 @@ namespace OpenRA.Editor
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map.Resize((int)nmd.width.Value, (int)nmd.height.Value);
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map.ResizeCordon((int)nmd.cordonLeft.Value, (int)nmd.cordonTop.Value,
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(int)nmd.cordonRight.Value, (int)nmd.cordonBottom.Value);
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map.Players.Add("Neutral", new PlayerReference
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{
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Name = "Neutral",
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Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
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OwnsWorld = true,
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NonCombatant = true
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});
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map.Players.Add("Creeps", new PlayerReference
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{
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Name = "Creeps",
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Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
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NonCombatant = true
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});
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map.MakeDefaultPlayers();
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NewMap(map);
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}
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@@ -395,22 +376,8 @@ namespace OpenRA.Editor
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if (errors.Count > 0)
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using (var eld = new ErrorListDialog(errors))
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eld.ShowDialog();
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if (!map.Players.ContainsKey("Neutral"))
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map.Players.Add("Neutral", new PlayerReference
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{
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Name = "Neutral",
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Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
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OwnsWorld = true,
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NonCombatant = true
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});
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map.Players.Add("Creeps", new PlayerReference
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{
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Name = "Creeps",
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Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
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NonCombatant = true
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});
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map.MakeDefaultPlayers();
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map.Save(savePath);
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LoadMap(savePath);
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