Merge pull request #10222 from teees/withvoxelturret-fix
Disable WithVoxelTurret until build/transform complete
This commit is contained in:
@@ -45,12 +45,15 @@ namespace OpenRA.Mods.Common.Traits
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public class WithVoxelTurret : UpgradableTrait<WithVoxelTurretInfo>
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public class WithVoxelTurret : UpgradableTrait<WithVoxelTurretInfo>, INotifyBuildComplete, INotifySold, INotifyTransform
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{
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{
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readonly Actor self;
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readonly Actor self;
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readonly Turreted turreted;
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readonly Turreted turreted;
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readonly BodyOrientation body;
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readonly BodyOrientation body;
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// TODO: This should go away once https://github.com/OpenRA/OpenRA/issues/7035 is implemented
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bool buildComplete;
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public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
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public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
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: base(info)
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: base(info)
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{
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{
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@@ -58,11 +61,12 @@ namespace OpenRA.Mods.Common.Traits
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body = self.Trait<BodyOrientation>();
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body = self.Trait<BodyOrientation>();
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turreted = self.TraitsImplementing<Turreted>()
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turreted = self.TraitsImplementing<Turreted>()
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.First(tt => tt.Name == Info.Turret);
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.First(tt => tt.Name == Info.Turret);
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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var rv = self.Trait<RenderVoxels>();
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var rv = self.Trait<RenderVoxels>();
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rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
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rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
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() => turreted.Position(self), TurretRotation,
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() => turreted.Position(self), TurretRotation,
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() => IsTraitDisabled, () => 0));
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() => IsTraitDisabled || !buildComplete, () => 0));
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}
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}
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IEnumerable<WRot> TurretRotation()
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IEnumerable<WRot> TurretRotation()
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@@ -72,5 +76,12 @@ namespace OpenRA.Mods.Common.Traits
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yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return qb;
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yield return qb;
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}
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}
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void INotifyBuildComplete.BuildingComplete(Actor self) { buildComplete = true; }
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void INotifySold.Selling(Actor self) { buildComplete = false; }
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void INotifySold.Sold(Actor self) { }
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void INotifyTransform.BeforeTransform(Actor self) { buildComplete = false; }
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void INotifyTransform.OnTransform(Actor self) { }
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void INotifyTransform.AfterTransform(Actor toActor) { }
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}
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}
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}
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}
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