Move mod-level ActorInits out of the engine.
This commit is contained in:
@@ -11,7 +11,6 @@
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA
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{
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@@ -48,14 +47,6 @@ namespace OpenRA
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T Value(World world);
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}
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public class FacingInit : IActorInit<int>
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{
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[FieldFromYamlKey] readonly int value = 128;
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public FacingInit() { }
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public FacingInit(int init) { value = init; }
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public int Value(World world) { return value; }
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}
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public class LocationInit : IActorInit<CPos>
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{
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[FieldFromYamlKey] readonly CPos value = CPos.Zero;
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@@ -64,23 +55,6 @@ namespace OpenRA
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public CPos Value(World world) { return value; }
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}
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public class SubCellInit : IActorInit<SubCell>
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{
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[FieldFromYamlKey] readonly int value = (int)SubCell.FullCell;
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public SubCellInit() { }
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public SubCellInit(int init) { value = init; }
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public SubCellInit(SubCell init) { value = (int)init; }
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public SubCell Value(World world) { return (SubCell)value; }
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}
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public class CenterPositionInit : IActorInit<WPos>
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{
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[FieldFromYamlKey] readonly WPos value = WPos.Zero;
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public CenterPositionInit() { }
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public CenterPositionInit(WPos init) { value = init; }
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public WPos Value(World world) { return value; }
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}
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public class OwnerInit : IActorInit<Player>
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{
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[FieldFromYamlKey] public readonly string PlayerName = "Neutral";
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@@ -103,14 +77,4 @@ namespace OpenRA
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return world.Players.First(x => x.InternalName == PlayerName);
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}
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}
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// Allows maps / transformations to specify the faction variant of an actor.
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public class FactionInit : IActorInit<string>
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{
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[FieldFromYamlKey] public readonly string Faction;
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public FactionInit() { }
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public FactionInit(string faction) { Faction = faction; }
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public string Value(World world) { return Faction; }
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}
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}
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@@ -11,6 +11,7 @@
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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40
OpenRA.Mods.Common/ActorInitializer.cs
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40
OpenRA.Mods.Common/ActorInitializer.cs
Normal file
@@ -0,0 +1,40 @@
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public class FacingInit : IActorInit<int>
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{
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[FieldFromYamlKey] readonly int value = 128;
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public FacingInit() { }
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public FacingInit(int init) { value = init; }
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public int Value(World world) { return value; }
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}
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public class SubCellInit : IActorInit<SubCell>
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{
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[FieldFromYamlKey] readonly int value = (int)SubCell.FullCell;
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public SubCellInit() { }
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public SubCellInit(int init) { value = init; }
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public SubCellInit(SubCell init) { value = (int)init; }
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public SubCell Value(World world) { return (SubCell)value; }
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}
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public class CenterPositionInit : IActorInit<WPos>
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{
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[FieldFromYamlKey] readonly WPos value = WPos.Zero;
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public CenterPositionInit() { }
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public CenterPositionInit(WPos init) { value = init; }
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public WPos Value(World world) { return value; }
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}
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// Allows maps / transformations to specify the faction variant of an actor.
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public class FactionInit : IActorInit<string>
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{
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[FieldFromYamlKey] public readonly string Faction;
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public FactionInit() { }
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public FactionInit(string faction) { Faction = faction; }
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public string Value(World world) { return Faction; }
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}
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}
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@@ -196,6 +196,7 @@
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="Lint\LintExts.cs" />
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<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
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<Compile Include="ActorInitializer.cs" />
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<Compile Include="ShroudExts.cs" />
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<Compile Include="Orders\BeaconOrderGenerator.cs" />
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<Compile Include="Orders\DeployOrderTargeter.cs" />
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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@@ -14,6 +14,7 @@ using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -12,6 +12,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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@@ -15,9 +15,9 @@ using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.UtilityCommands
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{
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