Add ILintSequencesPass.

This commit is contained in:
Paul Chote
2022-12-28 22:14:19 +13:00
committed by Gustas
parent 7cd4272350
commit b7cdcf419f
3 changed files with 32 additions and 17 deletions

View File

@@ -18,24 +18,9 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckSequences : ILintRulesPass
class CheckSequences : ILintSequencesPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
// Custom maps define rules.Sequences, default mod rules leave it null.
if (rules.Sequences == null)
{
foreach (var kv in modData.DefaultSequences)
{
Console.WriteLine("Testing default sequences for {0}", kv.Key);
Run(emitError, emitWarning, rules, kv.Value);
}
}
else if (!modData.DefaultSequences.Values.Contains(rules.Sequences))
Run(emitError, emitWarning, rules, rules.Sequences);
}
void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules, SequenceProvider sequences)
void ILintSequencesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules, SequenceProvider sequences)
{
var factions = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
foreach (var actorInfo in rules.Actors)