removing a bunch of excessively low-level pixel -> cell conversions

This commit is contained in:
Chris Forbes
2010-06-23 17:53:46 +12:00
committed by Paul Chote
parent 2dcc85f608
commit b8093b7f6c
15 changed files with 26 additions and 26 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA
public static void DoImpact(WarheadInfo warhead, ProjectileArgs args)
{
var world = args.firedBy.World;
var targetTile = ((1f / Game.CellSize) * args.dest.ToFloat2()).ToInt2();
var targetTile = Util.CellContaining(args.dest);
if (!world.Map.IsInMap(targetTile))
return;