removing a bunch of excessively low-level pixel -> cell conversions
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w =>
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{
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w.Remove(this);
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int2 loc = ((1 / 24f) * location).ToInt2();
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var loc = Traits.Util.CellContaining(location);
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cargo.CancelActivity();
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if (cargo.traits.Contains<Mobile>())
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cargo.traits.Get<Mobile>().TeleportTo(cargo, loc);
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