per tileset configurable selection overlays

don't use a white one for more contrast on snow, closes #2050
This commit is contained in:
Matthias Mailänder
2013-04-20 23:00:11 +02:00
parent dc7b2c0f5d
commit b818f85b38
5 changed files with 34 additions and 8 deletions

View File

@@ -30,9 +30,10 @@ namespace OpenRA.Mods.RA.Orders
{
Producer = producer;
Building = name;
var tileset = producer.World.TileSet.Id.ToLower();
BuildingInfo = Rules.Info[Building].Traits.Get<BuildingInfo>();
buildOk = SequenceProvider.GetSequence("overlay", "build-valid").GetSprite(0);
buildOk = SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
buildBlocked = SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
}