Added widget showing the army for players in spec
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67
OpenRA.Mods.Common/Widgets/Logic/Ingame/ArmyTooltipLogic.cs
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67
OpenRA.Mods.Common/Widgets/Logic/Ingame/ArmyTooltipLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ArmyTooltipLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public ArmyTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Func<ArmyUnit> getTooltipUnit)
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{
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widget.IsVisible = () => getTooltipUnit() != null;
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var nameLabel = widget.Get<LabelWidget>("NAME");
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var descLabel = widget.Get<LabelWidget>("DESC");
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var descFont = Game.Renderer.Fonts[descLabel.Font];
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ArmyUnit lastArmyUnit = null;
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var descLabelPadding = descLabel.Bounds.Height;
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tooltipContainer.BeforeRender = () =>
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{
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var armyUnit = getTooltipUnit();
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if (armyUnit == null || armyUnit == lastArmyUnit)
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return;
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var tooltip = armyUnit.TooltipInfo;
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var name = tooltip != null ? tooltip.Name : armyUnit.ActorInfo.Name;
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var buildable = armyUnit.BuildableInfo;
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nameLabel.Text = name;
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var nameSize = font.Measure(name);
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descLabel.Text = buildable.Description.Replace("\\n", "\n");
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var descSize = descFont.Measure(descLabel.Text);
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descLabel.Bounds.Width = descSize.X;
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descLabel.Bounds.Height = descSize.Y + descLabelPadding;
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var leftWidth = Math.Max(nameSize.X, descSize.X);
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widget.Bounds.Width = leftWidth + 2 * nameLabel.Bounds.X;
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// Set the bottom margin to match the left margin
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var leftHeight = descLabel.Bounds.Bottom + descLabel.Bounds.X;
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widget.Bounds.Height = leftHeight;
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lastArmyUnit = armyUnit;
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};
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}
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}
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}
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