Added widget showing the army for players in spec
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209
OpenRA.Mods.Common/Widgets/ObserverArmyIconsWidget.cs
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209
OpenRA.Mods.Common/Widgets/ObserverArmyIconsWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class ObserverArmyIconsWidget : Widget
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{
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public Func<Player> GetPlayer;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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public int IconWidth = 32;
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public int IconHeight = 24;
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public int IconSpacing = 1;
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float2 iconSize;
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public int MinWidth = 240;
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public ArmyUnit TooltipUnit { get; private set; }
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public Func<ArmyUnit> GetTooltipUnit;
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public readonly string TooltipTemplate = "ARMY_TOOLTIP";
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public readonly string TooltipContainer;
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readonly Lazy<TooltipContainerWidget> tooltipContainer;
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readonly List<ArmyIcon> armyIcons = new List<ArmyIcon>();
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readonly CachedTransform<Player, PlayerStatistics> stats = new CachedTransform<Player, PlayerStatistics>(player => player.PlayerActor.TraitOrDefault<PlayerStatistics>());
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int lastIconIdx;
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Rectangle currentIconBounds;
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[ObjectCreator.UseCtor]
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public ObserverArmyIconsWidget(World world, WorldRenderer worldRenderer)
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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GetTooltipUnit = () => TooltipUnit;
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tooltipContainer = Exts.Lazy(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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}
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protected ObserverArmyIconsWidget(ObserverArmyIconsWidget other)
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: base(other)
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{
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GetPlayer = other.GetPlayer;
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world = other.world;
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worldRenderer = other.worldRenderer;
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IconWidth = other.IconWidth;
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IconHeight = other.IconHeight;
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IconSpacing = other.IconSpacing;
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iconSize = new float2(IconWidth, IconHeight);
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MinWidth = other.MinWidth;
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TooltipUnit = other.TooltipUnit;
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GetTooltipUnit = () => TooltipUnit;
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TooltipTemplate = other.TooltipTemplate;
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TooltipContainer = other.TooltipContainer;
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tooltipContainer = Exts.Lazy(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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}
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public override void Draw()
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{
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armyIcons.Clear();
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var player = GetPlayer();
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if (player == null)
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return;
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var playerStatistics = stats.Update(player);
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var items = playerStatistics.Units.Values
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.Where(u => u.Count > 0 && u.Icon != null)
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.OrderBy(u => u.ProductionQueueOrder)
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.ThenBy(u => u.BuildPaletteOrder);
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Game.Renderer.EnableAntialiasingFilter();
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var queueCol = 0;
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foreach (var unit in items)
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{
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var icon = unit.Icon;
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var topLeftOffset = new int2(queueCol * (IconWidth + IconSpacing), 0);
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var iconTopLeft = RenderOrigin + topLeftOffset;
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var centerPosition = iconTopLeft;
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WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(unit.IconPalette), 0.5f);
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armyIcons.Add(new ArmyIcon
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{
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Bounds = new Rectangle(iconTopLeft.X, iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y),
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Unit = unit
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});
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queueCol++;
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}
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Bounds.Width = queueCol * (IconWidth + IconSpacing);
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Game.Renderer.DisableAntialiasingFilter();
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var bold = Game.Renderer.Fonts["TinyBold"];
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foreach (var armyIcon in armyIcons)
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{
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var text = armyIcon.Unit.Count.ToString();
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bold.DrawTextWithContrast(text, armyIcon.Bounds.Location + new float2(iconSize.X, 0) - new float2(bold.Measure(text).X, bold.TopOffset),
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Color.White, Color.Black, 1);
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}
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var parentWidth = Bounds.X + Bounds.Width;
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Parent.Bounds.Width = parentWidth;
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var gradient = Parent.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
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var offset = gradient.Bounds.X - Bounds.X;
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var gradientWidth = Math.Max(MinWidth - offset, queueCol * (IconWidth + IconSpacing));
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gradient.Bounds.Width = gradientWidth;
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var widestChildWidth = Parent.Parent.Children.Max(x => x.Bounds.Width);
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Parent.Parent.Bounds.Width = Math.Max(25 + widestChildWidth, Bounds.Left + MinWidth);
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}
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public override Widget Clone()
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{
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return new ObserverArmyIconsWidget(this);
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}
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public override void MouseEntered()
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{
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if (TooltipContainer == null)
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return;
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foreach (var armyIcon in armyIcons)
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{
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if (!armyIcon.Bounds.Contains(Viewport.LastMousePos))
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continue;
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TooltipUnit = armyIcon.Unit;
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break;
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}
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tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs { { "getTooltipUnit", GetTooltipUnit } });
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}
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public override void MouseExited()
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{
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if (TooltipContainer == null)
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return;
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tooltipContainer.Value.RemoveTooltip();
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}
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public override void Tick()
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{
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if (lastIconIdx >= armyIcons.Count)
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{
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TooltipUnit = null;
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return;
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}
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if (TooltipUnit != null && currentIconBounds.Contains(Viewport.LastMousePos))
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return;
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for (var i = 0; i < armyIcons.Count; i++)
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{
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var armyIcon = armyIcons[i];
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if (!armyIcon.Bounds.Contains(Viewport.LastMousePos))
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continue;
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lastIconIdx = i;
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currentIconBounds = armyIcon.Bounds;
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TooltipUnit = armyIcon.Unit;
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return;
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}
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TooltipUnit = null;
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}
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class ArmyIcon
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{
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public Rectangle Bounds { get; set; }
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public ArmyUnit Unit { get; set; }
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}
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}
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}
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