Fix crash with AllyRepair on dead structures.
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@@ -20,10 +20,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "RepairBuilding")
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if (order.OrderString == "RepairBuilding" && order.Target.Type == TargetType.Actor)
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{
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{
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var building = order.TargetActor;
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var building = order.Target.Actor;
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if (building.Info.HasTraitInfo<RepairableBuildingInfo>())
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if (building.Info.HasTraitInfo<RepairableBuildingInfo>())
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if (building.AppearsFriendlyTo(self))
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if (building.AppearsFriendlyTo(self))
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building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
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building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
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