Minor WithInfantryBody reorganisation
Move PlayStandAnimation to a more suitable position inside the file.
This commit is contained in:
@@ -80,18 +80,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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move = init.Self.Trait<IMove>();
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move = init.Self.Trait<IMove>();
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}
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}
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public void PlayStandAnimation(Actor self)
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{
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state = AnimationState.Waiting;
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var sequence = DefaultAnimation.GetRandomExistingSequence(Info.StandSequences, Game.CosmeticRandom);
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if (sequence != null)
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{
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var normalized = NormalizeInfantrySequence(self, sequence);
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DefaultAnimation.PlayRepeating(normalized);
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}
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}
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protected override void Created(Actor self)
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protected override void Created(Actor self)
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{
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{
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rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
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rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
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@@ -115,6 +103,18 @@ namespace OpenRA.Mods.Common.Traits.Render
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return hasIdleSequence && !IsModifyingSequence;
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return hasIdleSequence && !IsModifyingSequence;
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}
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}
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public void PlayStandAnimation(Actor self)
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{
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state = AnimationState.Waiting;
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var sequence = DefaultAnimation.GetRandomExistingSequence(Info.StandSequences, Game.CosmeticRandom);
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if (sequence != null)
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{
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var normalized = NormalizeInfantrySequence(self, sequence);
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DefaultAnimation.PlayRepeating(normalized);
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}
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}
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public void Attacking(Actor self, Target target, Armament a)
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public void Attacking(Actor self, Target target, Armament a)
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{
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{
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string sequence;
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string sequence;
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