move more combat bits around

This commit is contained in:
Chris Forbes
2010-07-31 17:54:38 +12:00
parent 2ac261c15b
commit b8421ba655
4 changed files with 28 additions and 33 deletions

View File

@@ -48,10 +48,10 @@ namespace OpenRA.Mods.RA
public int[] Offset;
public Barrel[] Barrels;
public Weapon(WeaponInfo info, int[] offset, int[] localOffset)
public Weapon(string weaponName, int[] offset, int[] localOffset)
{
Info = info;
Burst = info.Burst;
Info = Rules.Weapons[weaponName.ToLowerInvariant()];
Burst = Info.Burst;
Offset = offset;
var barrels = new List<Barrel>();
@@ -76,6 +76,11 @@ namespace OpenRA.Mods.RA
if (FireDelay > 0) --FireDelay;
Recoil = Math.Max(0f, Recoil - .2f);
}
public bool IsValidAgainst(Target target)
{
return Combat.WeaponValidForTarget(Info, target);
}
}
public class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IOrderCursor, IOrderVoice
@@ -88,12 +93,12 @@ namespace OpenRA.Mods.RA
{
var info = self.Info.Traits.Get<AttackBaseInfo>();
if (self.GetPrimaryWeapon() != null)
Weapons.Add(new Weapon(self.GetPrimaryWeapon(),
if (info.PrimaryWeapon != null)
Weapons.Add(new Weapon(info.PrimaryWeapon,
info.PrimaryOffset, info.PrimaryLocalOffset));
if (self.GetSecondaryWeapon() != null)
Weapons.Add(new Weapon(self.GetSecondaryWeapon(),
Weapons.Add(new Weapon(info.SecondaryWeapon,
info.SecondaryOffset ?? info.PrimaryOffset, info.SecondaryLocalOffset));
}
@@ -158,7 +163,7 @@ namespace OpenRA.Mods.RA
if (w.Info.Range * w.Info.Range * Game.CellSize * Game.CellSize
< (target.CenterLocation - self.CenterLocation).LengthSquared) return false;
if (!Combat.WeaponValidForTarget(w.Info, target)) return false;
if (!w.IsValidAgainst(target)) return false;
var barrel = w.Barrels[w.Burst % w.Barrels.Length];
@@ -226,7 +231,7 @@ namespace OpenRA.Mods.RA
var target = underCursor == null ? Target.FromCell(xy) : Target.FromActor(underCursor);
var isHeal = self.GetPrimaryWeapon().Warheads.First().Damage < 0;
var isHeal = Weapons[0].Info.Warheads[0].Damage < 0;
var forceFire = mi.Modifiers.HasModifier(Modifiers.Ctrl);
if (isHeal)
@@ -252,7 +257,7 @@ namespace OpenRA.Mods.RA
return null;
}
if (!Combat.HasAnyValidWeapons(self, target)) return null;
if (!HasAnyValidWeapons(target)) return null;
return new Order(isHeal ? "Heal" : "Attack", self, underCursor);
}
@@ -308,5 +313,8 @@ namespace OpenRA.Mods.RA
/* temp hack */
public float GetPrimaryRecoil() { return Weapons.Count > 0 ? Weapons[0].Recoil : 0; }
public float GetSecondaryRecoil() { return Weapons.Count > 1 ? Weapons[1].Recoil : 0; }
public bool HasAnyValidWeapons(Target t) { return Weapons.Any(w => w.IsValidAgainst(t)); }
public float GetMaximumRange() { return Weapons.Max(w => w.Info.Range); }
}
}