From b84e27ef98bc7630dd466f95dbaf6e6afeeede23 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 5 Jun 2016 20:51:28 +0200 Subject: [PATCH] Remove TS Headshot DeathType Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type). --- mods/ts/rules/defaults.yaml | 7 +++--- mods/ts/sequences/infantry.yaml | 40 ++++++++---------------------- mods/ts/weapons/energyweapons.yaml | 10 ++++---- mods/ts/weapons/smallguns.yaml | 2 +- 4 files changed, 19 insertions(+), 40 deletions(-) diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index b2b1b20591..a4f50b12be 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -309,23 +309,22 @@ DeathTypes: BulletDeath: 1 SmallExplosionDeath: 2 - HeadshotDeath: 3 WithDeathAnimation@explosion: DeathSequencePalette: effect DeathPaletteIsPlayerPalette: False DeathTypes: - ExplosionDeath: 4 + ExplosionDeath: 3 WithDeathAnimation@energy: DeathSequencePalette: ra DeathPaletteIsPlayerPalette: False DeathTypes: - EnergyDeath: 6 + EnergyDeath: 5 WithDeathAnimation: CrushedSequence: die-crushed CrushedSequencePalette: player CrushedPaletteIsPlayerPalette: true DeathSounds@NORMAL: - DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath, HeadshotDeath + DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath DeathSounds@BURNED: Voice: Burned DeathTypes: FireDeath diff --git a/mods/ts/sequences/infantry.yaml b/mods/ts/sequences/infantry.yaml index fbff677e46..514170893a 100644 --- a/mods/ts/sequences/infantry.yaml +++ b/mods/ts/sequences/infantry.yaml @@ -35,11 +35,7 @@ Start: 149 Length: 15 ShadowStart: 441 - die3: - Start: 149 - Length: 15 - ShadowStart: 441 - die4: s_bang34 + die3: s_bang34 Length: * die-crushed: Start: 159 @@ -52,7 +48,7 @@ Length: 2 Facings: 8 ShadowStart: 552 - die6: electro + die5: electro Length: * ^BasicInfantryAttack: @@ -308,11 +304,7 @@ medic: Start: 149 Length: 15 ShadowStart: 455 - die3: - Start: 149 - Length: 15 - ShadowStart: 455 - die4: s_bang34 + die3: s_bang34 Length: * die-crushed: Start: 159 @@ -329,7 +321,7 @@ medic: Start: 292 Length: 14 ShadowStart: 599 - die6: electro + die5: electro Length: * icon: mediicon @@ -368,11 +360,7 @@ jumpjet: Start: 445 Length: 6 ShadowStart: 896 - die3: # TODO: animation for falling from sky starts at 436 - Start: 445 - Length: 6 - ShadowStart: 896 - die4: s_bang34 + die3: s_bang34 Length: * die-crushed: Start: 450 @@ -394,7 +382,7 @@ jumpjet: Length: 2 Facings: 8 ShadowStart: 711 - die6: electro + die5: electro Length: * icon: jjeticon @@ -453,14 +441,10 @@ weedguy: Length: 11 ShadowStart: 368 die4: - Start: 197 - Length: 5 - ShadowStart: 399 - die5: Start: 177 Length: 20 ShadowStart: 379 - die6: electro + die5: electro Length: * die-crushed: Start: 174 @@ -503,11 +487,7 @@ doggie: Start: 99 Length: 10 ShadowStart: 218 - die3: - Start: 99 - Length: 10 - ShadowStart: 218 - die4: s_bang34 + die3: s_bang34 Length: * die-crushed: Start: 105 @@ -515,11 +495,11 @@ doggie: ShadowStart: 224 Tick: 800 ZOffset: -511 - die5: + die4: Start: 109 Length: 10 ShadowStart: 228 - die6: + die5: Start: 109 Length: 10 ShadowStart: 228 diff --git a/mods/ts/weapons/energyweapons.yaml b/mods/ts/weapons/energyweapons.yaml index dddec8b897..e8dba50916 100644 --- a/mods/ts/weapons/energyweapons.yaml +++ b/mods/ts/weapons/energyweapons.yaml @@ -23,7 +23,7 @@ LtRail: Light: 150 Heavy: 110 Concrete: 5 - DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath + DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 # Only does half damage to friendly units @@ -37,7 +37,7 @@ LtRail: Light: 150 Heavy: 110 Concrete: 5 - DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath + DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath MechRailgun: ReloadDelay: 60 @@ -62,7 +62,7 @@ MechRailgun: Light: 160 Heavy: 100 Concrete: 25 - DamageTypes: Prone100Percent, TriggerProne, FireDeath + DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath SonicZap: ReloadDelay: 180 @@ -87,7 +87,7 @@ SonicZap: Versus: Heavy: 80 Concrete: 60 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 @@ -98,7 +98,7 @@ SonicZap: Versus: Heavy: 80 Concrete: 60 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath CyCannon: ReloadDelay: 50 diff --git a/mods/ts/weapons/smallguns.yaml b/mods/ts/weapons/smallguns.yaml index c080e4b1c1..0abdff3594 100644 --- a/mods/ts/weapons/smallguns.yaml +++ b/mods/ts/weapons/smallguns.yaml @@ -274,4 +274,4 @@ Sniper: Light: 5 Heavy: 5 Concrete: 5 - DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath + DamageTypes: Prone100Percent, TriggerProne, BulletDeath