Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor location or owner) should implement this interface to avoid runtime inconsistencies. Duplicate instances are rejected at init-time, allowing simpler queries when they are used.
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@@ -278,7 +278,7 @@ namespace OpenRA.Mods.Common.Traits
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public Building(ActorInitializer init, BuildingInfo info)
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{
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self = init.Self;
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topLeft = init.GetValue<LocationInit, CPos>(info);
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topLeft = init.GetValue<LocationInit, CPos>();
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Info = info;
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influence = self.World.WorldActor.Trait<BuildingInfluence>();
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