Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor location or owner) should implement this interface to avoid runtime inconsistencies. Duplicate instances are rejected at init-time, allowing simpler queries when they are used.
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public GrantConditionOnFaction(ActorInitializer init, GrantConditionOnFactionInfo info)
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: base(info)
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{
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faction = init.GetValue<FactionInit, string>(info, init.Self.Owner.Faction.InternalName);
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faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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