Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor location or owner) should implement this interface to avoid runtime inconsistencies. Duplicate instances are rejected at init-time, allowing simpler queries when they are used.
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@@ -131,7 +131,7 @@ namespace OpenRA.Mods.Common.Traits
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self = init.Self;
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Info = info;
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Faction = init.GetValue<FactionInit, string>(info, self.Owner.Faction.InternalName);
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Faction = init.GetValue<FactionInit, string>(self.Owner.Faction.InternalName);
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IsValidFaction = !info.Factions.Any() || info.Factions.Contains(Faction);
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Enabled = IsValidFaction;
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