Add ISingleInstanceInit interface.

Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
This commit is contained in:
Paul Chote
2020-05-30 16:48:35 +01:00
committed by reaperrr
parent 86305879cb
commit b856613194
45 changed files with 169 additions and 95 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Common.Traits.Render
{
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var faction = init.GetValue<FactionInit, string>(this);
var ownerName = init.Get<OwnerInit>(this).InternalName;
var ownerName = init.Get<OwnerInit>().InternalName;
var sequenceProvider = init.World.Map.Rules.Sequences;
var image = Image ?? init.Actor.Name;
var facings = body.QuantizedFacings == -1 ?