Add ISingleInstanceInit interface.

Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
This commit is contained in:
Paul Chote
2020-05-30 16:48:35 +01:00
committed by reaperrr
parent 86305879cb
commit b856613194
45 changed files with 169 additions and 95 deletions

View File

@@ -78,12 +78,12 @@ namespace OpenRA.Mods.Common.Traits.Render
p = init.WorldRenderer.Palette(Palette);
Func<int> facing;
var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>(this);
var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>();
if (dynamicfacingInit != null)
facing = dynamicfacingInit.Value;
else
{
var f = init.GetValue<FacingInit, int>(this, 0);
var f = init.GetValue<FacingInit, int>(0);
facing = () => f;
}