Add ISingleInstanceInit interface.

Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
This commit is contained in:
Paul Chote
2020-05-30 16:48:35 +01:00
committed by reaperrr
parent 86305879cb
commit b856613194
45 changed files with 169 additions and 95 deletions

View File

@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
: base(info)
{
enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled;
faction = init.GetValue<FactionInit, string>(info, init.Self.Owner.Faction.InternalName);
faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
}
void INotifyKilled.Killed(Actor self, AttackInfo e)