Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor location or owner) should implement this interface to avoid runtime inconsistencies. Duplicate instances are rejected at init-time, allowing simpler queries when they are used.
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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: base(info)
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{
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enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled;
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faction = init.GetValue<FactionInit, string>(info, init.Self.Owner.Faction.InternalName);
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faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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