Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor location or owner) should implement this interface to avoid runtime inconsistencies. Duplicate instances are rejected at init-time, allowing simpler queries when they are used.
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Traits
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public ProduceActorPower(ActorInitializer init, ProduceActorPowerInfo info)
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: base(init.Self, info)
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{
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faction = init.GetValue<FactionInit, string>(info, init.Self.Owner.Faction.InternalName);
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faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
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}
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public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
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