From b85ea7cb3a2c877c47487484656855ce51e3a826 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 19 May 2014 18:00:40 +0200 Subject: [PATCH] Changes isWater check to trigger at pos.Z at or below 0, not just at 0. --- OpenRA.Mods.RA/Combat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Combat.cs b/OpenRA.Mods.RA/Combat.cs index 1f2658f352..fc6c371da5 100755 --- a/OpenRA.Mods.RA/Combat.cs +++ b/OpenRA.Mods.RA/Combat.cs @@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA if (!world.Map.IsInMap(targetTile)) return; - var isWater = pos.Z == 0 && world.GetTerrainInfo(targetTile).IsWater; + var isWater = pos.Z <= 0 && world.GetTerrainInfo(targetTile).IsWater; var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion; var explosionTypePalette = isWater ? warhead.WaterExplosionPalette : warhead.ExplosionPalette;