Disable queue buttons when there are no tabs

This commit is contained in:
Paul Chote
2011-07-02 21:37:31 +12:00
parent fe380b13ac
commit b85fce3b41
2 changed files with 46 additions and 19 deletions

View File

@@ -66,11 +66,32 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
var buildPalette = playerWidgets.GetWidget<ProductionPaletteWidget>("PRODUCTION_PALETTE");
var queueTabs = playerWidgets.GetWidget<ProductionTabsWidget>("PRODUCTION_TABS");
var queueTypes = sidebarRoot.GetWidget("PRODUCTION_TYPES");
queueTypes.GetWidget<ButtonWidget>("BUILDING").OnClick = () => queueTabs.QueueType = "Building";
queueTypes.GetWidget<ButtonWidget>("DEFENSE").OnClick = () => queueTabs.QueueType = "Defense";
queueTypes.GetWidget<ButtonWidget>("INFANTRY").OnClick = () => queueTabs.QueueType = "Infantry";
queueTypes.GetWidget<ButtonWidget>("VEHICLE").OnClick = () => queueTabs.QueueType = "Vehicle";
queueTypes.GetWidget<ButtonWidget>("AIRCRAFT").OnClick = () => queueTabs.QueueType = "Aircraft";
var buildingTab = queueTypes.GetWidget<ButtonWidget>("BUILDING");
buildingTab.OnClick = () => queueTabs.QueueType = "Building";
buildingTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Building")
|| queueTabs.QueueCounts["Building"] == 0;
var defenseTab = queueTypes.GetWidget<ButtonWidget>("DEFENSE");
defenseTab.OnClick = () => queueTabs.QueueType = "Defense";
defenseTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Defense")
|| queueTabs.QueueCounts["Defense"] == 0;
var infantryTab = queueTypes.GetWidget<ButtonWidget>("INFANTRY");
infantryTab.OnClick = () => queueTabs.QueueType = "Infantry";
infantryTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Infantry")
|| queueTabs.QueueCounts["Infantry"] == 0;
var vehicleTab = queueTypes.GetWidget<ButtonWidget>("VEHICLE");
vehicleTab.OnClick = () => queueTabs.QueueType = "Vehicle";
vehicleTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Vehicle")
|| queueTabs.QueueCounts["Vehicle"] == 0;
var aircraftTab = queueTypes.GetWidget<ButtonWidget>("AIRCRAFT");
aircraftTab.OnClick = () => queueTabs.QueueType = "Aircraft";
aircraftTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Aircraft")
|| queueTabs.QueueCounts["Aircraft"] == 0;
}
ingameRoot.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = () =>
{