Disable queue buttons when there are no tabs
This commit is contained in:
@@ -66,11 +66,32 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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var buildPalette = playerWidgets.GetWidget<ProductionPaletteWidget>("PRODUCTION_PALETTE");
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var queueTabs = playerWidgets.GetWidget<ProductionTabsWidget>("PRODUCTION_TABS");
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var queueTypes = sidebarRoot.GetWidget("PRODUCTION_TYPES");
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queueTypes.GetWidget<ButtonWidget>("BUILDING").OnClick = () => queueTabs.QueueType = "Building";
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queueTypes.GetWidget<ButtonWidget>("DEFENSE").OnClick = () => queueTabs.QueueType = "Defense";
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queueTypes.GetWidget<ButtonWidget>("INFANTRY").OnClick = () => queueTabs.QueueType = "Infantry";
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queueTypes.GetWidget<ButtonWidget>("VEHICLE").OnClick = () => queueTabs.QueueType = "Vehicle";
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queueTypes.GetWidget<ButtonWidget>("AIRCRAFT").OnClick = () => queueTabs.QueueType = "Aircraft";
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var buildingTab = queueTypes.GetWidget<ButtonWidget>("BUILDING");
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buildingTab.OnClick = () => queueTabs.QueueType = "Building";
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buildingTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Building")
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|| queueTabs.QueueCounts["Building"] == 0;
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var defenseTab = queueTypes.GetWidget<ButtonWidget>("DEFENSE");
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defenseTab.OnClick = () => queueTabs.QueueType = "Defense";
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defenseTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Defense")
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|| queueTabs.QueueCounts["Defense"] == 0;
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var infantryTab = queueTypes.GetWidget<ButtonWidget>("INFANTRY");
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infantryTab.OnClick = () => queueTabs.QueueType = "Infantry";
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infantryTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Infantry")
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|| queueTabs.QueueCounts["Infantry"] == 0;
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var vehicleTab = queueTypes.GetWidget<ButtonWidget>("VEHICLE");
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vehicleTab.OnClick = () => queueTabs.QueueType = "Vehicle";
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vehicleTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Vehicle")
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|| queueTabs.QueueCounts["Vehicle"] == 0;
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var aircraftTab = queueTypes.GetWidget<ButtonWidget>("AIRCRAFT");
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aircraftTab.OnClick = () => queueTabs.QueueType = "Aircraft";
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aircraftTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Aircraft")
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|| queueTabs.QueueCounts["Aircraft"] == 0;
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}
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ingameRoot.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = () =>
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{
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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ListOffset = 0;
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ResetButtons();
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Widget.RootWidget.GetWidget<ProductionPaletteWidget>(PaletteWidget)
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.CurrentQueue = VisibleQueues.Keys.FirstOrDefault();
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.CurrentQueue = tabs.Keys.FirstOrDefault();
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}
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}
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@@ -42,7 +42,10 @@ namespace OpenRA.Mods.Cnc.Widgets
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public float ScrollVelocity = 4f;
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public int TabWidth = 30;
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public int ArrowWidth = 20;
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Dictionary<ProductionQueue, Rectangle> VisibleQueues = new Dictionary<ProductionQueue, Rectangle>();
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public ProductionQueue[] AllQueues;
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public Dictionary<string, int> QueueCounts = new Dictionary<string, int>();
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Dictionary<ProductionQueue, Rectangle> tabs = new Dictionary<ProductionQueue, Rectangle>();
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int ContentWidth = 0;
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float ListOffset = 0;
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@@ -85,14 +88,14 @@ namespace OpenRA.Mods.Cnc.Widgets
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var palette = Widget.RootWidget.GetWidget<ProductionPaletteWidget>(PaletteWidget);
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// TODO: Draw children buttons
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var i = 1;
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foreach (var queue in VisibleQueues)
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foreach (var tab in tabs)
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{
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ButtonWidget.DrawBackground("button", queue.Value, false, queue.Key == palette.CurrentQueue, queue.Value.Contains(Viewport.LastMousePos));
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ButtonWidget.DrawBackground("button", tab.Value, false, tab.Key == palette.CurrentQueue, tab.Value.Contains(Viewport.LastMousePos));
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SpriteFont font = Game.Renderer.Fonts["TinyBold"];
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var text = i.ToString();
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int2 textSize = font.Measure(text);
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int2 position = new int2(queue.Value.X + (queue.Value.Width - textSize.X)/2, queue.Value.Y + (queue.Value.Height - textSize.Y)/2);
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int2 position = new int2(tab.Value.X + (tab.Value.Width - textSize.X)/2, tab.Value.Y + (tab.Value.Height - textSize.Y)/2);
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font.DrawTextWithContrast(text, position, Color.White, Color.Black, 1);
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i++;
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}
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@@ -108,19 +111,15 @@ namespace OpenRA.Mods.Cnc.Widgets
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public void ResetButtons()
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{
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VisibleQueues.Clear();
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tabs.Clear();
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ContentWidth = 0;
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var rb = RenderBounds;
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var origin = new int2(leftButtonRect.Right - 1 + (int)ListOffset, leftButtonRect.Y);
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var queues = world.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == world.LocalPlayer && p.Trait.Info.Type == QueueType)
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.Select(p => p.Trait).ToList();
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foreach (var queue in queues)
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foreach (var queue in AllQueues.Where(q => q.Info.Type == QueueType))
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{
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var rect = new Rectangle(origin.X + ContentWidth, origin.Y, TabWidth, rb.Height);
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VisibleQueues.Add(queue, rect);
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tabs.Add(queue, rect);
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ContentWidth += TabWidth - 1;
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}
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}
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@@ -130,6 +129,13 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (leftPressed) Scroll(1);
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if (rightPressed) Scroll(-1);
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AllQueues = world.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == world.LocalPlayer)
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.Select(p => p.Trait).ToArray();
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QueueCounts = AllQueues.Select(q => q.Info.Type).Distinct()
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.ToDictionary(t => t, t => AllQueues.Count(q => q.Info.Type == t));
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ResetButtons();
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base.Tick();
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}
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@@ -169,7 +175,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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leftPressed = leftButtonRect.Contains(mi.Location.X, mi.Location.Y);
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rightPressed = rightButtonRect.Contains(mi.Location.X, mi.Location.Y);
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var queue = VisibleQueues.Where(a => a.Value.Contains(mi.Location))
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var queue = tabs.Where(a => a.Value.Contains(mi.Location))
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.Select(a => a.Key).FirstOrDefault();
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if (queue != null)
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