Fix most of the x/y issues
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@@ -173,9 +173,9 @@ namespace OpenRA
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static CellInfo[ , ] InitCellInfo()
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{
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var cellInfo = new CellInfo[ Game.world.Map.MapSize, Game.world.Map.MapSize ];
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for( int x = 0 ; x < Game.world.Map.MapSize ; x++ )
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for( int y = 0 ; y < Game.world.Map.MapSize ; y++ )
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var cellInfo = new CellInfo[ Game.world.Map.MapSize.X, Game.world.Map.MapSize.Y ];
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for( int x = 0 ; x < Game.world.Map.MapSize.X ; x++ )
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for( int y = 0 ; y < Game.world.Map.MapSize.Y ; y++ )
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cellInfo[ x, y ] = new CellInfo( float.PositiveInfinity, new int2( x, y ), false );
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return cellInfo;
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}
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