Fix most of the x/y issues
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@@ -38,8 +38,8 @@ namespace OpenRA.Traits
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{
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map = self.World.Map;
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blocked = new bool[map.MapSize, map.MapSize];
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influence = new Actor[map.MapSize, map.MapSize];
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blocked = new bool[map.MapSize.X, map.MapSize.Y];
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influence = new Actor[map.MapSize.X, map.MapSize.Y];
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self.World.ActorAdded +=
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a => { if (a.traits.Contains<Building>())
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