Overlay rendering
- also, sequences for HBOX and PBOX
This commit is contained in:
@@ -21,7 +21,7 @@ namespace OpenRa.Game
|
||||
public Actor( string name, int2 location, Player owner )
|
||||
{
|
||||
unitInfo = Rules.UnitInfo.Get( name );
|
||||
Location = location;
|
||||
Location = location;
|
||||
CenterLocation = new float2( 12, 12 ) + 24 * (float2)Location;
|
||||
Owner = owner;
|
||||
|
||||
@@ -90,11 +90,11 @@ namespace OpenRa.Game
|
||||
case "ftur":
|
||||
traits.Add( new Traits.Building( this ) );
|
||||
traits.Add( new Traits.RenderBuilding( this ) );
|
||||
break;
|
||||
case "weap":
|
||||
traits.Add( new Traits.Building( this ) );
|
||||
traits.Add( new Traits.RenderWarFactory( this ) );
|
||||
break;
|
||||
break;
|
||||
case "weap":
|
||||
traits.Add( new Traits.Building( this ) );
|
||||
traits.Add( new Traits.RenderWarFactory( this ) );
|
||||
break;
|
||||
case "gun":
|
||||
case "agun":
|
||||
case "sam":
|
||||
@@ -117,8 +117,8 @@ namespace OpenRa.Game
|
||||
{
|
||||
foreach( var tick in traits.WithInterface<Traits.ITick>() )
|
||||
tick.Tick( this, game, dt );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public float2 CenterLocation;
|
||||
public float2 SelectedSize { get { return Render().FirstOrDefault().First.size; } }
|
||||
|
||||
@@ -191,45 +191,45 @@ namespace OpenRa.Game
|
||||
{
|
||||
anim.PlayThen( "make", () => anim.PlayFetchIndex( "idle", () => self.traits.Get<Turreted>().turretFacing ) );
|
||||
}
|
||||
}
|
||||
|
||||
class RenderWarFactory : RenderBuilding
|
||||
{
|
||||
public Animation roof;
|
||||
bool doneBuilding;
|
||||
|
||||
public RenderWarFactory( Actor self )
|
||||
: base( self )
|
||||
{
|
||||
roof = new Animation( self.unitInfo.Name );
|
||||
anim.PlayThen( "make", () =>
|
||||
{
|
||||
doneBuilding = true;
|
||||
anim.Play( "idle" );
|
||||
roof.Play( "idle-top" );
|
||||
} );
|
||||
}
|
||||
|
||||
public override IEnumerable<Pair<Sprite, float2>> Render( Actor self )
|
||||
{
|
||||
yield return Pair.New( anim.Image, 24f * (float2)self.Location );
|
||||
if( doneBuilding )
|
||||
yield return Pair.New( roof.Image, 24f * (float2)self.Location );
|
||||
}
|
||||
|
||||
public override void Tick( Actor self, Game game, int dt )
|
||||
{
|
||||
base.Tick( self, game, dt );
|
||||
roof.Tick( dt );
|
||||
}
|
||||
}
|
||||
|
||||
class RenderWarFactory : RenderBuilding
|
||||
{
|
||||
public Animation roof;
|
||||
bool doneBuilding;
|
||||
|
||||
public RenderWarFactory( Actor self )
|
||||
: base( self )
|
||||
{
|
||||
roof = new Animation( self.unitInfo.Name );
|
||||
anim.PlayThen( "make", () =>
|
||||
{
|
||||
doneBuilding = true;
|
||||
anim.Play( "idle" );
|
||||
roof.Play( "idle-top" );
|
||||
} );
|
||||
}
|
||||
|
||||
public override IEnumerable<Pair<Sprite, float2>> Render( Actor self )
|
||||
{
|
||||
yield return Pair.New( anim.Image, 24f * (float2)self.Location );
|
||||
if( doneBuilding )
|
||||
yield return Pair.New( roof.Image, 24f * (float2)self.Location );
|
||||
}
|
||||
|
||||
public override void Tick( Actor self, Game game, int dt )
|
||||
{
|
||||
base.Tick( self, game, dt );
|
||||
roof.Tick( dt );
|
||||
}
|
||||
}
|
||||
|
||||
class RenderUnit : RenderSimple
|
||||
{
|
||||
public RenderUnit( Actor self )
|
||||
: base( self )
|
||||
{
|
||||
anim.PlayFetchIndex( "idle", () => self.traits.Get<Mobile>().facing );
|
||||
{
|
||||
public RenderUnit( Actor self )
|
||||
: base( self )
|
||||
{
|
||||
anim.PlayFetchIndex( "idle", () => self.traits.Get<Mobile>().facing );
|
||||
}
|
||||
|
||||
protected static Pair<Sprite, float2> Centered( Sprite s, float2 location )
|
||||
@@ -319,20 +319,20 @@ namespace OpenRa.Game
|
||||
}
|
||||
|
||||
return highest;
|
||||
}
|
||||
|
||||
void UpdateCenterLocation()
|
||||
{
|
||||
float fraction = ( moveFraction > 0 ) ? (float)moveFraction / moveFractionTotal : 0f;
|
||||
self.CenterLocation = new float2( 12, 12 ) + 24 * float2.Lerp( fromCell, toCell, fraction );
|
||||
}
|
||||
|
||||
void UpdateCenterLocation()
|
||||
{
|
||||
float fraction = ( moveFraction > 0 ) ? (float)moveFraction / moveFractionTotal : 0f;
|
||||
self.CenterLocation = new float2( 12, 12 ) + 24 * float2.Lerp( fromCell, toCell, fraction );
|
||||
}
|
||||
|
||||
public void Tick( Actor self, Game game, int dt )
|
||||
{
|
||||
Move( self, game, dt );
|
||||
{
|
||||
Move( self, game, dt );
|
||||
UpdateCenterLocation();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Move( Actor self, Game game, int dt )
|
||||
{
|
||||
if( fromCell != toCell )
|
||||
@@ -424,16 +424,16 @@ namespace OpenRa.Game
|
||||
class Building : ITick
|
||||
{
|
||||
public Building( Actor self )
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
bool first = true;
|
||||
public void Tick( Actor self, Game game, int dt )
|
||||
{
|
||||
if( first && self.Owner == game.LocalPlayer )
|
||||
{
|
||||
self.Owner.TechTree.Build( self.unitInfo.Name, true );
|
||||
self.CenterLocation = 24 * (float2)self.Location + 0.5f * self.SelectedSize;
|
||||
{
|
||||
if( first && self.Owner == game.LocalPlayer )
|
||||
{
|
||||
self.Owner.TechTree.Build( self.unitInfo.Name, true );
|
||||
self.CenterLocation = 24 * (float2)self.Location + 0.5f * self.SelectedSize;
|
||||
}
|
||||
first = false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user