Overlay rendering
- also, sequences for HBOX and PBOX
This commit is contained in:
52
OpenRa.Game/Graphics/OverlayRenderer.cs
Executable file
52
OpenRa.Game/Graphics/OverlayRenderer.cs
Executable file
@@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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{
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class OverlayRenderer
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{
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static string[] overlaySpriteNames = new string[]
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag"
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};
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Sprite[][] overlaySprites;
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SpriteRenderer spriteRenderer;
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Map map;
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public OverlayRenderer( Renderer renderer, Map map )
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{
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this.spriteRenderer = new SpriteRenderer( renderer, true );
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this.map = map;
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overlaySprites = new Sprite[ overlaySpriteNames.Length ][];
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for( int i = 0 ; i < overlaySpriteNames.Length ; i++ )
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overlaySprites[ i ] = SpriteSheetBuilder.LoadAllSprites( overlaySpriteNames[ i ], ".shp", ".tem", ".sno" );
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}
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public void Draw()
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{
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for( int y = 0 ; y < 128 ; y++ )
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{
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for( int x = 0 ; x < 128 ; x++ )
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{
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if( map.MapTiles[ x, y ].overlay < overlaySprites.Length )
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{
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var location = new int2( x, y );
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var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
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spriteRenderer.DrawSprite( sprites[ sprites.Length / 2-1 ], 24 * (float2)( location - map.Offset ), 0 );
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}
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}
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}
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spriteRenderer.Flush();
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}
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}
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}
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@@ -5,16 +5,24 @@ namespace OpenRa.Game.Graphics
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{
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static class SpriteSheetBuilder
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{
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static Dictionary<string, Sprite> sprites =
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new Dictionary<string, Sprite>();
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static Dictionary<string, Sprite[]> sprites =
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new Dictionary<string, Sprite[]>();
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public static Sprite LoadSprite(string filename)
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public static Sprite LoadSprite(string filename, params string[] exts )
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{
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Sprite value;
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if (!sprites.TryGetValue(filename, out value))
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return LoadAllSprites( filename, exts )[ 0 ];
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}
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public static Sprite[] LoadAllSprites( string filename, params string[] exts )
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{
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Sprite[] value;
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if( !sprites.TryGetValue( filename, out value ) )
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{
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ShpReader shp = new ShpReader(FileSystem.Open(filename));
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sprites.Add(filename, value = SheetBuilder.Add(shp[0].Image, shp.Size));
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ShpReader shp = new ShpReader( FileSystem.OpenWithExts( filename, exts ) );
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value = new Sprite[ shp.ImageCount ];
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for( int i = 0 ; i < shp.ImageCount ; i++ )
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value[ i ] = SheetBuilder.Add( shp[ i ].Image, shp.Size );
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sprites.Add( filename, value );
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}
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return value;
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@@ -17,6 +17,7 @@ namespace OpenRa.Game.Graphics
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Renderer renderer;
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Map map;
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Viewport viewport;
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OverlayRenderer overlayRenderer;
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public TerrainRenderer(Renderer renderer, Map map, Viewport viewport)
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{
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@@ -25,6 +26,7 @@ namespace OpenRa.Game.Graphics
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region = Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw, null );
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viewport.AddRegion(region);
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this.map = map;
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overlayRenderer = new OverlayRenderer( renderer, map );
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tileSet = new TileSet( map.TileSuffix );
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@@ -78,6 +80,8 @@ namespace OpenRa.Game.Graphics
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture, PrimitiveType.TriangleList));
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overlayRenderer.Draw();
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}
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}
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}
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