Overlay rendering
- also, sequences for HBOX and PBOX
This commit is contained in:
52
OpenRa.Game/Graphics/OverlayRenderer.cs
Executable file
52
OpenRa.Game/Graphics/OverlayRenderer.cs
Executable file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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{
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class OverlayRenderer
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{
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static string[] overlaySpriteNames = new string[]
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag"
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};
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Sprite[][] overlaySprites;
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SpriteRenderer spriteRenderer;
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Map map;
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public OverlayRenderer( Renderer renderer, Map map )
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{
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this.spriteRenderer = new SpriteRenderer( renderer, true );
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this.map = map;
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overlaySprites = new Sprite[ overlaySpriteNames.Length ][];
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for( int i = 0 ; i < overlaySpriteNames.Length ; i++ )
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overlaySprites[ i ] = SpriteSheetBuilder.LoadAllSprites( overlaySpriteNames[ i ], ".shp", ".tem", ".sno" );
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}
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public void Draw()
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{
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for( int y = 0 ; y < 128 ; y++ )
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{
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for( int x = 0 ; x < 128 ; x++ )
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{
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if( map.MapTiles[ x, y ].overlay < overlaySprites.Length )
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{
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var location = new int2( x, y );
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var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
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spriteRenderer.DrawSprite( sprites[ sprites.Length / 2-1 ], 24 * (float2)( location - map.Offset ), 0 );
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}
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}
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}
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spriteRenderer.Flush();
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}
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}
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}
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