Overlay rendering

- also, sequences for HBOX and PBOX
This commit is contained in:
Bob
2009-10-10 21:23:33 +13:00
parent 4fa05a6d40
commit b880f7d1bc
10 changed files with 152 additions and 76 deletions

View File

@@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
class OverlayRenderer
{
static string[] overlaySpriteNames = new string[]
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag"
};
Sprite[][] overlaySprites;
SpriteRenderer spriteRenderer;
Map map;
public OverlayRenderer( Renderer renderer, Map map )
{
this.spriteRenderer = new SpriteRenderer( renderer, true );
this.map = map;
overlaySprites = new Sprite[ overlaySpriteNames.Length ][];
for( int i = 0 ; i < overlaySpriteNames.Length ; i++ )
overlaySprites[ i ] = SpriteSheetBuilder.LoadAllSprites( overlaySpriteNames[ i ], ".shp", ".tem", ".sno" );
}
public void Draw()
{
for( int y = 0 ; y < 128 ; y++ )
{
for( int x = 0 ; x < 128 ; x++ )
{
if( map.MapTiles[ x, y ].overlay < overlaySprites.Length )
{
var location = new int2( x, y );
var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
spriteRenderer.DrawSprite( sprites[ sprites.Length / 2-1 ], 24 * (float2)( location - map.Offset ), 0 );
}
}
}
spriteRenderer.Flush();
}
}
}