Overlay rendering

- also, sequences for HBOX and PBOX
This commit is contained in:
Bob
2009-10-10 21:23:33 +13:00
parent 4fa05a6d40
commit b880f7d1bc
10 changed files with 152 additions and 76 deletions

View File

@@ -124,7 +124,6 @@ namespace OpenRa.FileFormats
for( int i = 0 ; i < 128 ; i++ )
for( int j = 0 ; j < 128 ; j++ )
MapTiles[ j, i ].overlay = ReadByte( ms );
}
void ReadTrees( IniFile file )

View File

@@ -21,7 +21,7 @@ namespace OpenRa.Game
public Actor( string name, int2 location, Player owner )
{
unitInfo = Rules.UnitInfo.Get( name );
Location = location;
Location = location;
CenterLocation = new float2( 12, 12 ) + 24 * (float2)Location;
Owner = owner;
@@ -90,11 +90,11 @@ namespace OpenRa.Game
case "ftur":
traits.Add( new Traits.Building( this ) );
traits.Add( new Traits.RenderBuilding( this ) );
break;
case "weap":
traits.Add( new Traits.Building( this ) );
traits.Add( new Traits.RenderWarFactory( this ) );
break;
break;
case "weap":
traits.Add( new Traits.Building( this ) );
traits.Add( new Traits.RenderWarFactory( this ) );
break;
case "gun":
case "agun":
case "sam":
@@ -117,8 +117,8 @@ namespace OpenRa.Game
{
foreach( var tick in traits.WithInterface<Traits.ITick>() )
tick.Tick( this, game, dt );
}
}
public float2 CenterLocation;
public float2 SelectedSize { get { return Render().FirstOrDefault().First.size; } }
@@ -191,45 +191,45 @@ namespace OpenRa.Game
{
anim.PlayThen( "make", () => anim.PlayFetchIndex( "idle", () => self.traits.Get<Turreted>().turretFacing ) );
}
}
class RenderWarFactory : RenderBuilding
{
public Animation roof;
bool doneBuilding;
public RenderWarFactory( Actor self )
: base( self )
{
roof = new Animation( self.unitInfo.Name );
anim.PlayThen( "make", () =>
{
doneBuilding = true;
anim.Play( "idle" );
roof.Play( "idle-top" );
} );
}
public override IEnumerable<Pair<Sprite, float2>> Render( Actor self )
{
yield return Pair.New( anim.Image, 24f * (float2)self.Location );
if( doneBuilding )
yield return Pair.New( roof.Image, 24f * (float2)self.Location );
}
public override void Tick( Actor self, Game game, int dt )
{
base.Tick( self, game, dt );
roof.Tick( dt );
}
}
class RenderWarFactory : RenderBuilding
{
public Animation roof;
bool doneBuilding;
public RenderWarFactory( Actor self )
: base( self )
{
roof = new Animation( self.unitInfo.Name );
anim.PlayThen( "make", () =>
{
doneBuilding = true;
anim.Play( "idle" );
roof.Play( "idle-top" );
} );
}
public override IEnumerable<Pair<Sprite, float2>> Render( Actor self )
{
yield return Pair.New( anim.Image, 24f * (float2)self.Location );
if( doneBuilding )
yield return Pair.New( roof.Image, 24f * (float2)self.Location );
}
public override void Tick( Actor self, Game game, int dt )
{
base.Tick( self, game, dt );
roof.Tick( dt );
}
}
class RenderUnit : RenderSimple
{
public RenderUnit( Actor self )
: base( self )
{
anim.PlayFetchIndex( "idle", () => self.traits.Get<Mobile>().facing );
{
public RenderUnit( Actor self )
: base( self )
{
anim.PlayFetchIndex( "idle", () => self.traits.Get<Mobile>().facing );
}
protected static Pair<Sprite, float2> Centered( Sprite s, float2 location )
@@ -319,20 +319,20 @@ namespace OpenRa.Game
}
return highest;
}
void UpdateCenterLocation()
{
float fraction = ( moveFraction > 0 ) ? (float)moveFraction / moveFractionTotal : 0f;
self.CenterLocation = new float2( 12, 12 ) + 24 * float2.Lerp( fromCell, toCell, fraction );
}
void UpdateCenterLocation()
{
float fraction = ( moveFraction > 0 ) ? (float)moveFraction / moveFractionTotal : 0f;
self.CenterLocation = new float2( 12, 12 ) + 24 * float2.Lerp( fromCell, toCell, fraction );
}
public void Tick( Actor self, Game game, int dt )
{
Move( self, game, dt );
{
Move( self, game, dt );
UpdateCenterLocation();
}
}
void Move( Actor self, Game game, int dt )
{
if( fromCell != toCell )
@@ -424,16 +424,16 @@ namespace OpenRa.Game
class Building : ITick
{
public Building( Actor self )
{
{
}
bool first = true;
public void Tick( Actor self, Game game, int dt )
{
if( first && self.Owner == game.LocalPlayer )
{
self.Owner.TechTree.Build( self.unitInfo.Name, true );
self.CenterLocation = 24 * (float2)self.Location + 0.5f * self.SelectedSize;
{
if( first && self.Owner == game.LocalPlayer )
{
self.Owner.TechTree.Build( self.unitInfo.Name, true );
self.CenterLocation = 24 * (float2)self.Location + 0.5f * self.SelectedSize;
}
first = false;
}

View File

@@ -30,7 +30,7 @@ namespace OpenRa.Game
Rules.LoadRules();
for( int i = 0 ; i < 8 ; i++ )
players.Add(i, new Player(i, string.Format("Multi{0}", i), OpenRa.TechTree.Race.Soviet));
players.Add(i, new Player(i, string.Format("Multi{0}", i), OpenRa.TechTree.Race.Allies));
map = new Map(new IniFile(FileSystem.Open(mapName)));
FileSystem.Mount(new Package(map.Theater + ".mix"));

View File

@@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
class OverlayRenderer
{
static string[] overlaySpriteNames = new string[]
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag"
};
Sprite[][] overlaySprites;
SpriteRenderer spriteRenderer;
Map map;
public OverlayRenderer( Renderer renderer, Map map )
{
this.spriteRenderer = new SpriteRenderer( renderer, true );
this.map = map;
overlaySprites = new Sprite[ overlaySpriteNames.Length ][];
for( int i = 0 ; i < overlaySpriteNames.Length ; i++ )
overlaySprites[ i ] = SpriteSheetBuilder.LoadAllSprites( overlaySpriteNames[ i ], ".shp", ".tem", ".sno" );
}
public void Draw()
{
for( int y = 0 ; y < 128 ; y++ )
{
for( int x = 0 ; x < 128 ; x++ )
{
if( map.MapTiles[ x, y ].overlay < overlaySprites.Length )
{
var location = new int2( x, y );
var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
spriteRenderer.DrawSprite( sprites[ sprites.Length / 2-1 ], 24 * (float2)( location - map.Offset ), 0 );
}
}
}
spriteRenderer.Flush();
}
}
}

View File

@@ -5,16 +5,24 @@ namespace OpenRa.Game.Graphics
{
static class SpriteSheetBuilder
{
static Dictionary<string, Sprite> sprites =
new Dictionary<string, Sprite>();
static Dictionary<string, Sprite[]> sprites =
new Dictionary<string, Sprite[]>();
public static Sprite LoadSprite(string filename)
public static Sprite LoadSprite(string filename, params string[] exts )
{
Sprite value;
if (!sprites.TryGetValue(filename, out value))
return LoadAllSprites( filename, exts )[ 0 ];
}
public static Sprite[] LoadAllSprites( string filename, params string[] exts )
{
Sprite[] value;
if( !sprites.TryGetValue( filename, out value ) )
{
ShpReader shp = new ShpReader(FileSystem.Open(filename));
sprites.Add(filename, value = SheetBuilder.Add(shp[0].Image, shp.Size));
ShpReader shp = new ShpReader( FileSystem.OpenWithExts( filename, exts ) );
value = new Sprite[ shp.ImageCount ];
for( int i = 0 ; i < shp.ImageCount ; i++ )
value[ i ] = SheetBuilder.Add( shp[ i ].Image, shp.Size );
sprites.Add( filename, value );
}
return value;

View File

@@ -17,6 +17,7 @@ namespace OpenRa.Game.Graphics
Renderer renderer;
Map map;
Viewport viewport;
OverlayRenderer overlayRenderer;
public TerrainRenderer(Renderer renderer, Map map, Viewport viewport)
{
@@ -25,6 +26,7 @@ namespace OpenRa.Game.Graphics
region = Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw, null );
viewport.AddRegion(region);
this.map = map;
overlayRenderer = new OverlayRenderer( renderer, map );
tileSet = new TileSet( map.TileSuffix );
@@ -78,6 +80,8 @@ namespace OpenRa.Game.Graphics
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
terrainSheet.Texture, PrimitiveType.TriangleList));
overlayRenderer.Draw();
}
}
}

View File

@@ -77,6 +77,7 @@
<Compile Include="Graphics\Animation.cs" />
<Compile Include="Game.cs" />
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\OverlayRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="IOrderGenerator.cs" />
<Compile Include="TechTree\Item.cs" />

View File

@@ -70,8 +70,8 @@ namespace OpenRa.Game
{
string key = line.Substring(0, line.IndexOf(','));
int secondComma = line.IndexOf(',', line.IndexOf(',') + 1);
string group = line.Substring(secondComma + 1, line.Length - secondComma - 1);
sprites.Add(key, SpriteSheetBuilder.LoadSprite(key + "icon.shp"));
string group = line.Substring(secondComma + 1, line.Length - secondComma - 1);
sprites.Add( key, SpriteSheetBuilder.LoadSprite( key + "icon", ".shp" ) );
itemGroups.Add(key, group);
}
}

View File

@@ -5,7 +5,7 @@ using System.Windows.Forms;
namespace OpenRa.Game
{
class World
{
{
List<Actor> actors = new List<Actor>();
List<Action<World>> frameEndActions = new List<Action<World>>();
@@ -19,8 +19,6 @@ namespace OpenRa.Game
int lastTime = Environment.TickCount + 2000;
public void Update()
{
int t = Environment.TickCount;
@@ -35,8 +33,8 @@ namespace OpenRa.Game
foreach (Action<World> a in frameEndActions) a(this);
frameEndActions.Clear();
}
}
public IEnumerable<Actor> Actors { get { return actors; } }
}
}

View File

@@ -183,6 +183,20 @@
<sequence name="make" start="0" length="*" src="tslamake" />
</unit>
<!-- pillbox -->
<unit name="pbox">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="pboxmake" />
</unit>
<!-- camo pillbox -->
<unit name="hbox">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="hboxmake" />
</unit>
<!-- iron curtain -->
<unit name="iron">
<sequence name="idle" start="0" length="11"/>