Keep video in sync with audio
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@@ -109,9 +109,13 @@ namespace OpenRA.FileFormats
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CollectAudioData();
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// Load the first frame
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currentFrame = 0;
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AdvanceFrame();
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Reset();
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}
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public void Reset()
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{
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currentFrame = cbOffset = cbChunk = 0;
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LoadFrame();
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}
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void CollectAudioData()
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@@ -150,6 +154,15 @@ namespace OpenRA.FileFormats
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public void AdvanceFrame()
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{
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currentFrame++;
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LoadFrame();
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}
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void LoadFrame()
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{
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if (currentFrame >= Frames)
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return;
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// Seek to the start of the frame
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stream.Seek(offsets[currentFrame], SeekOrigin.Begin);
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BinaryReader reader = new BinaryReader(stream);
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@@ -176,8 +189,6 @@ namespace OpenRA.FileFormats
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// Chunks are aligned on even bytes; advance by a byte if the next one is null
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if (reader.PeekChar() == 0) reader.ReadByte();
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}
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if (++currentFrame == Frames)
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currentFrame = cbOffset = cbChunk = 0;
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}
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// VQA Frame
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@@ -12,6 +12,7 @@ using System;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Support;
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namespace OpenRA.Widgets
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{
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@@ -23,40 +24,41 @@ namespace OpenRA.Widgets
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Sprite videoSprite;
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VqaReader video = null;
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float invLength;
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public void LoadVideo(string filename)
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{
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video = new VqaReader(FileSystem.Open(filename));
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timestep = 1e3f/video.Framerate;
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timestep = 1f/video.Framerate;
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invLength = video.Framerate*1f/video.Frames;
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var size = OpenRA.Graphics.Util.NextPowerOf2(Math.Max(video.Width, video.Height));
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videoSprite = new Sprite(new Sheet(new Size(size,size)), new Rectangle( 0, 0, video.Width, video.Height ), TextureChannel.Alpha);
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}
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int lastTime;
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bool first = true;
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bool advanceNext = false;
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Stopwatch sw = new Stopwatch();
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public override void DrawInner(World world)
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{
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if (video == null)
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{
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LoadVideo(Video);
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var nextFrame = (int)float2.Lerp(0, video.Frames, (float)(sw.ElapsedTime()*invLength));
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if (first || nextFrame > video.Frames)
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{
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video.Reset();
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sw.Reset();
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Sound.PlayRaw(video.AudioData);
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nextFrame = 0;
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videoSprite.sheet.Texture.SetData(video.FrameData());
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first = false;
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}
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int t = Environment.TickCount;
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int dt = t - lastTime;
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if (advanceNext)
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while (nextFrame > video.CurrentFrame)
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{
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if (video.CurrentFrame == 0)
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Sound.PlayRaw(video.AudioData);
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advanceNext = false;
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video.AdvanceFrame();
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}
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if (dt > timestep)
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{
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lastTime = t;
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advanceNext = true;
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if (nextFrame == video.CurrentFrame)
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videoSprite.sheet.Texture.SetData(video.FrameData());
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}
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