Introduce IDefaultVisibility.
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24
OpenRA.Mods.Common/Traits/Modifiers/AlwaysVisible.cs
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24
OpenRA.Mods.Common/Traits/Modifiers/AlwaysVisible.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The actor is always considered visible for targeting and rendering purposes.")]
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public class AlwaysVisibleInfo : TraitInfo<AlwaysVisible>, IDefaultVisibilityInfo { }
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public class AlwaysVisible : IDefaultVisibility
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{
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public bool IsVisible(Actor self, Player byPlayer)
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{
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return true;
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}
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}
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}
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