Introduce IDefaultVisibility.

This commit is contained in:
Paul Chote
2015-06-13 15:42:13 +01:00
parent 0a2757d0e0
commit b887d2bfd7
7 changed files with 115 additions and 18 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("The actor is always considered visible for targeting and rendering purposes.")]
public class AlwaysVisibleInfo : TraitInfo<AlwaysVisible>, IDefaultVisibilityInfo { }
public class AlwaysVisible : IDefaultVisibility
{
public bool IsVisible(Actor self, Player byPlayer)
{
return true;
}
}
}