Introduce IDefaultVisibility.

This commit is contained in:
Paul Chote
2015-06-13 15:42:13 +01:00
parent 0a2757d0e0
commit b887d2bfd7
7 changed files with 115 additions and 18 deletions

View File

@@ -17,17 +17,21 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor will remain visible (but not updated visually) under fog, once discovered.")]
public class FrozenUnderFogInfo : ITraitInfo, Requires<BuildingInfo>
public class FrozenUnderFogInfo : ITraitInfo, Requires<BuildingInfo>, IDefaultVisibilityInfo
{
public readonly bool StartsRevealed = false;
[Desc("Players with these stances can always see the actor.")]
public readonly Stance AlwaysVisibleStances = Stance.Ally;
public object Create(ActorInitializer init) { return new FrozenUnderFog(init, this); }
}
public class FrozenUnderFog : IRenderModifier, IVisibilityModifier, ITick, ISync
public class FrozenUnderFog : IRenderModifier, IDefaultVisibility, ITick, ISync
{
[Sync] public int VisibilityHash;
readonly FrozenUnderFogInfo info;
readonly bool startsRevealed;
readonly MPos[] footprint;
@@ -41,6 +45,8 @@ namespace OpenRA.Mods.Common.Traits
public FrozenUnderFog(ActorInitializer init, FrozenUnderFogInfo info)
{
this.info = info;
// Spawned actors (e.g. building husks) shouldn't be revealed
startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>();
var footprintCells = FootprintUtils.Tiles(init.Self).ToList();
@@ -54,7 +60,11 @@ namespace OpenRA.Mods.Common.Traits
public bool IsVisible(Actor self, Player byPlayer)
{
return byPlayer == null || visible[byPlayer];
if (byPlayer == null)
return true;
var stance = self.Owner.Stances[byPlayer];
return info.AlwaysVisibleStances.HasFlag(stance) || visible[byPlayer];
}
public void Tick(Actor self)