Units that have turrets while deployed now move their turrets back to their initial positions before undeploying

- Tested in TS with all deployable units and did a quick check for obvious issues in TD and RA.
This commit is contained in:
BGluth
2018-08-04 15:39:39 -06:00
committed by Paul Chote
parent 00dc161628
commit b88b84c05a
4 changed files with 65 additions and 0 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class WaitForTurretAlignment : Activity
{
readonly Turreted turreted;
readonly int desiredAlignment;
public WaitForTurretAlignment(Actor self, int desiredAlignment)
{
this.turreted = self.Trait<Turreted>();
this.desiredAlignment = desiredAlignment;
}
protected override void OnFirstRun(Actor self)
{
turreted.StopAiming(self);
}
public override Activity Tick(Actor self)
{
turreted.DesiredFacing = desiredAlignment;
if (turreted.HasAchievedDesiredFacing)
return NextActivity;
return this;
}
}
}