Improve game loop

Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
This commit is contained in:
Pavlos Touboulidis
2014-07-06 22:04:31 +03:00
parent fd68c81b15
commit b88b87b899
8 changed files with 246 additions and 159 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Widgets
{
public static Widget Root = new RootWidget();
public static int LastTickTime = Environment.TickCount;
public static int LastTickTime = Game.RunTime;
static Stack<Widget> WindowList = new Stack<Widget>();