Improve game loop
Environment.TickCount was replaced with Game.RunTime that's based on Stopwatch for increased accuracy.
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@@ -185,9 +185,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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int fps;
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Exts.TryParseIntegerInvariant(frameLimitTextfield.Text, out fps);
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ds.MaxFramerate = fps.Clamp(20, 200);
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ds.MaxFramerate = fps.Clamp(1, 1000);
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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Game.SetIdealFrameTime(ds.MaxFramerate);
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};
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frameLimitTextfield.OnEnterKey = () => { frameLimitTextfield.YieldKeyboardFocus(); return true; };
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frameLimitTextfield.IsDisabled = () => !ds.CapFramerate;
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@@ -213,7 +212,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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gs.ShowShellmap = dgs.ShowShellmap;
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ds.CapFramerate = dds.CapFramerate;
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Game.SetIdealFrameTime(ds.MaxFramerate);
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ds.MaxFramerate = dds.MaxFramerate;
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ds.Language = dds.Language;
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ds.Mode = dds.Mode;
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