Add some newlines to BulletInfo for readability.
This commit is contained in:
@@ -24,22 +24,34 @@ namespace OpenRA.Mods.Common.Effects
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{
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{
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[Desc("Projectile speed in WDist / tick, two values indicate variable velocity.")]
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[Desc("Projectile speed in WDist / tick, two values indicate variable velocity.")]
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public readonly WDist[] Speed = { new WDist(17) };
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public readonly WDist[] Speed = { new WDist(17) };
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[Desc("Maximum offset at the maximum range.")]
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[Desc("Maximum offset at the maximum range.")]
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public readonly WDist Inaccuracy = WDist.Zero;
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public readonly WDist Inaccuracy = WDist.Zero;
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public readonly string Image = null;
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public readonly string Image = null;
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[SequenceReference("Image")] public readonly string Sequence = "idle";
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[SequenceReference("Image")]
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public readonly string Sequence = "idle";
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public readonly string Palette = "effect";
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public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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public readonly bool Shadow = false;
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[Desc("Trail animation.")]
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[Desc("Trail animation.")]
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public readonly string Trail = null;
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public readonly string Trail = null;
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[Desc("Is this blocked by actors with BlocksProjectiles trait.")]
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[Desc("Is this blocked by actors with BlocksProjectiles trait.")]
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public readonly bool Blockable = true;
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public readonly bool Blockable = true;
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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public readonly WAngle[] Angle = { WAngle.Zero };
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public readonly WAngle[] Angle = { WAngle.Zero };
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[Desc("Interval in ticks between each spawned Trail animation.")]
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 2;
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public readonly int TrailInterval = 2;
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[Desc("Delay in ticks until trail animaion is spawned.")]
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[Desc("Delay in ticks until trail animaion is spawned.")]
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public readonly int TrailDelay = 1;
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public readonly int TrailDelay = 1;
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public readonly string TrailPalette = "effect";
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public readonly string TrailPalette = "effect";
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public readonly bool TrailUsePlayerPalette = false;
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public readonly bool TrailUsePlayerPalette = false;
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public readonly int ContrailLength = 0;
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public readonly int ContrailLength = 0;
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