Add some newlines to BulletInfo for readability.

This commit is contained in:
Taryn Hill
2015-07-16 19:10:43 -05:00
parent 1d9c6251c0
commit b8973cd5e7

View File

@@ -24,22 +24,34 @@ namespace OpenRA.Mods.Common.Effects
{ {
[Desc("Projectile speed in WDist / tick, two values indicate variable velocity.")] [Desc("Projectile speed in WDist / tick, two values indicate variable velocity.")]
public readonly WDist[] Speed = { new WDist(17) }; public readonly WDist[] Speed = { new WDist(17) };
[Desc("Maximum offset at the maximum range.")] [Desc("Maximum offset at the maximum range.")]
public readonly WDist Inaccuracy = WDist.Zero; public readonly WDist Inaccuracy = WDist.Zero;
public readonly string Image = null; public readonly string Image = null;
[SequenceReference("Image")] public readonly string Sequence = "idle";
[SequenceReference("Image")]
public readonly string Sequence = "idle";
public readonly string Palette = "effect"; public readonly string Palette = "effect";
public readonly bool Shadow = false; public readonly bool Shadow = false;
[Desc("Trail animation.")] [Desc("Trail animation.")]
public readonly string Trail = null; public readonly string Trail = null;
[Desc("Is this blocked by actors with BlocksProjectiles trait.")] [Desc("Is this blocked by actors with BlocksProjectiles trait.")]
public readonly bool Blockable = true; public readonly bool Blockable = true;
[Desc("Arc in WAngles, two values indicate variable arc.")] [Desc("Arc in WAngles, two values indicate variable arc.")]
public readonly WAngle[] Angle = { WAngle.Zero }; public readonly WAngle[] Angle = { WAngle.Zero };
[Desc("Interval in ticks between each spawned Trail animation.")] [Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2; public readonly int TrailInterval = 2;
[Desc("Delay in ticks until trail animaion is spawned.")] [Desc("Delay in ticks until trail animaion is spawned.")]
public readonly int TrailDelay = 1; public readonly int TrailDelay = 1;
public readonly string TrailPalette = "effect"; public readonly string TrailPalette = "effect";
public readonly bool TrailUsePlayerPalette = false; public readonly bool TrailUsePlayerPalette = false;
public readonly int ContrailLength = 0; public readonly int ContrailLength = 0;