Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear.
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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protected override void Tick(Actor self)
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{
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if (Info.AimSequence != null)
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sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
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sequence = Attack.IsAiming ? Info.AimSequence : Info.Sequence;
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var currentAmmo = ammoPool.GetAmmoCount();
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if (reloadStages < 0)
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