Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear.

This commit is contained in:
Paul Chote
2017-11-26 11:55:05 +00:00
committed by reaperrr
parent ea05221180
commit b898b5001a
9 changed files with 9 additions and 9 deletions

View File

@@ -208,7 +208,7 @@ namespace OpenRA.Mods.Common.Projectiles
// While the head is travelling, the tail must start to follow Duration ticks later.
// Alternatively, also stop emitting the beam if source actor dies or is ordered to stop.
if ((headTicks >= info.Duration && !isTailTravelling) || args.SourceActor.IsDead ||
!actorAttackBase.IsAttacking || outOfWeaponRange)
!actorAttackBase.IsAiming || outOfWeaponRange)
StopTargeting();
if (isTailTravelling)