Add an update rules for the ShakeOnDeath fix
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ChangeIntensityToDuration : UpdateRule
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{
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public override string Name { get { return "Add a 'Duration' parameter to 'ShakeOnDeath'."; } }
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public override string Description
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{
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get
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{
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return "The 'Intensity' parameter on 'ShakeOnDeath' has been used as duration\n" +
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"by accident. A new 'Duration' parameter was added to fix that.\n" +
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"Definitions of 'Intensity' will be automatically renamed to 'Duration'.\n" +
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"The old 'Intensity' parameter will now change the intensity as intended.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var sod in actorNode.ChildrenMatching("ShakeOnDeath"))
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{
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var intensity = sod.LastChildMatching("Intensity");
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if (intensity == null)
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continue;
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intensity.RenameKeyPreservingSuffix("Duration");
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}
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yield break;
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}
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}
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}
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