Add missing trait descriptions for cursors and unify the language
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@@ -42,6 +42,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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[Desc("Cursor to display when able to infiltrate the target actor.")]
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public readonly string EnterCursor = "enter";
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public override object Create(ActorInitializer init) { return new Infiltrates(this); }
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