Add missing trait descriptions for cursors and unify the language
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@@ -76,9 +76,11 @@ namespace OpenRA.Mods.Common.Traits
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// TODO: instead of having multiple Armaments and unique AttackBase,
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// an actor should be able to have multiple AttackBases with
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// a single corresponding Armament each
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[Desc("Cursor to display when hovering over a valid target.")]
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public readonly string Cursor = "attack";
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// TODO: same as above
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[Desc("Cursor to display when hovering over a valid target that is outside of range.")]
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public readonly string OutsideRangeCursor = "attackoutsiderange";
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public override object Create(ActorInitializer init) { return new Armament(init.Self, this); }
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