Add missing trait descriptions for cursors and unify the language
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@@ -36,7 +36,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the move cursor.")]
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public readonly bool RequiresForceMove = false;
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[Desc("Cursor to display when able to land at target building.")]
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public readonly string EnterCursor = "enter";
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[Desc("Cursor to display when unable to land at target building.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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public override object Create(ActorInitializer init) { return new TransformsIntoAircraft(init, this); }
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